[HID] Remap keys

This commit is contained in:
wheremyfoodat 2023-06-05 22:43:59 +03:00
parent 0c0e7a4cb9
commit 629e00251c
2 changed files with 70 additions and 29 deletions

View file

@ -6,6 +6,31 @@
#include "logger.hpp"
#include "memory.hpp"
namespace HID::Keys {
enum : u32 {
A = 1 << 0,
B = 1 << 1,
Select = 1 << 2,
Start = 1 << 3,
Right = 1 << 4,
Left = 1 << 5,
Up = 1 << 6,
Down = 1 << 7,
R = 1 << 8,
L = 1 << 9,
X = 1 << 10,
Y = 1 << 11,
GPIO0Inv = 1 << 12, // Inverted value of GPIO bit 0
GPIO14Inv = 1 << 13, // Inverted value of GPIO bit 14
CirclePadRight = 1 << 28, // X >= 41
CirclePadLeft = 1 << 29, // X <= -41
CirclePadUp = 1 << 30, // Y >= 41
CirclePadDown = 1 << 31 // Y <= -41
};
}
// Circular dependency because we need HID to spawn events
class Kernel;

View file

@ -33,11 +33,10 @@ void Emulator::run() {
srv.sendGPUInterrupt(GPUInterrupt::VBlank0);
srv.sendGPUInterrupt(GPUInterrupt::VBlank1);
// Update inputs in the HID module
srv.updateInputs();
SDL_Event event;
while (SDL_PollEvent(&event)) {
namespace Keys = HID::Keys;
switch (event.type) {
case SDL_QUIT:
printf("Bye :(\n");
@ -45,41 +44,58 @@ void Emulator::run() {
return;
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_z: srv.pressKey(1 << 0); break;
case SDLK_RIGHT: srv.pressKey(1 << 4); break;
case SDLK_LEFT: srv.pressKey(1 << 5); break;
case SDLK_UP: srv.pressKey(1 << 6); break;
case SDLK_DOWN: srv.pressKey(1 << 7); break;
case SDLK_w: srv.setCirclepadY(0x9C); break;
case SDLK_a: srv.setCirclepadX(-0x9C); break;
case SDLK_s: srv.setCirclepadY(-0x9C); break;
case SDLK_d: srv.setCirclepadX(0x9C); break;
case SDLK_j: srv.pressKey(1 << 1); break;
case SDLK_k: srv.pressKey(1 << 10); break;
case SDLK_l: srv.pressKey(1 << 11); break;
case SDLK_r: srv.pressKey(1 << 8); break;
case SDLK_l: srv.pressKey(Keys::A); break;
case SDLK_k: srv.pressKey(Keys::B); break;
case SDLK_o: srv.pressKey(Keys::X); break;
case SDLK_i: srv.pressKey(Keys::Y); break;
case SDLK_q: srv.pressKey(Keys::L); break;
case SDLK_p: srv.pressKey(Keys::R); break;
case SDLK_RIGHT: srv.pressKey(Keys::Right); break;
case SDLK_LEFT: srv.pressKey(Keys::Left); break;
case SDLK_UP: srv.pressKey(Keys::Up); break;
case SDLK_DOWN: srv.pressKey(Keys::Down); break;
case SDLK_w: srv.setCirclepadY(0x9C); break;
case SDLK_a: srv.setCirclepadX(-0x9C); break;
case SDLK_s: srv.setCirclepadY(-0x9C); break;
case SDLK_d: srv.setCirclepadX(0x9C); break;
case SDLK_RETURN: srv.pressKey(Keys::Start); break;
case SDLK_BACKSPACE: srv.pressKey(Keys::Select); break;
}
break;
case SDL_KEYUP:
switch (event.key.keysym.sym) {
case SDLK_z: srv.releaseKey(1 << 0); break;
case SDLK_RIGHT: srv.releaseKey(1 << 4); break;
case SDLK_LEFT: srv.releaseKey(1 << 5); break;
case SDLK_UP: srv.releaseKey(1 << 6); break;
case SDLK_DOWN: srv.releaseKey(1 << 7); break;
case SDLK_w: srv.setCirclepadY(0); break;
case SDLK_a: srv.setCirclepadX(0); break;
case SDLK_s: srv.setCirclepadY(0); break;
case SDLK_d: srv.setCirclepadX(0); break;
case SDLK_j: srv.releaseKey(1 << 1); break;
case SDLK_k: srv.releaseKey(1 << 10); break;
case SDLK_l: srv.releaseKey(1 << 11); break;
case SDLK_r: srv.releaseKey(1 << 8); break;
case SDLK_l: srv.releaseKey(Keys::A); break;
case SDLK_k: srv.releaseKey(Keys::B); break;
case SDLK_o: srv.releaseKey(Keys::X); break;
case SDLK_i: srv.releaseKey(Keys::Y); break;
case SDLK_q: srv.releaseKey(Keys::L); break;
case SDLK_p: srv.releaseKey(Keys::R); break;
case SDLK_RIGHT: srv.releaseKey(Keys::Right); break;
case SDLK_LEFT: srv.releaseKey(Keys::Left); break;
case SDLK_UP: srv.releaseKey(Keys::Up); break;
case SDLK_DOWN: srv.releaseKey(Keys::Down); break;
// Err this is probably not ideal
case SDLK_w: srv.setCirclepadY(0); break;
case SDLK_a: srv.setCirclepadX(0); break;
case SDLK_s: srv.setCirclepadY(0); break;
case SDLK_d: srv.setCirclepadX(0); break;
case SDLK_RETURN: srv.releaseKey(Keys::Start); break;
case SDLK_BACKSPACE: srv.releaseKey(Keys::Select); break;
}
break;
}
}
// Update inputs in the HID module
srv.updateInputs();
SDL_GL_SwapWindow(window);
}
}