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[PICA interpreter] Implement mova
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2 changed files with 21 additions and 1 deletions
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@ -12,6 +12,7 @@ void PICAShader::run() {
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case ShaderOpcodes::DP4: dp4(instruction); break;
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case ShaderOpcodes::END: return; // Stop running shader
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case ShaderOpcodes::MOV: mov(instruction); break;
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case ShaderOpcodes::MOVA: mova(instruction); break;
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case ShaderOpcodes::MUL: mul(instruction); break;
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default:Helpers::panic("Unimplemented PICA instruction %08X (Opcode = %02X)", instruction, opcode);
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}
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@ -98,6 +99,22 @@ void PICAShader::mov(u32 instruction) {
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}
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}
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void PICAShader::mova(u32 instruction) {
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const u32 operandDescriptor = operandDescriptors[instruction & 0x7f];
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const u32 src = (instruction >> 12) & 0x7f;
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const u32 idx = (instruction >> 19) & 3;
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const u32 dest = (instruction >> 21) & 0x1f;
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if (idx) Helpers::panic("[PICA] MOVA: idx != 0");
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vec4f srcVector = getSourceSwizzled<1>(src, operandDescriptor);
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u32 componentMask = operandDescriptor & 0xf;
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if (componentMask & 0b1000) // x component
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addrRegister.x() = static_cast<u32>(srcVector.x().toFloat32());
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if (componentMask & 0b0100) // y component
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addrRegister.y() = static_cast<u32>(srcVector.y().toFloat32());
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}
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void PICAShader::dp4(u32 instruction) {
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const u32 operandDescriptor = operandDescriptors[instruction & 0x7f];
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const u32 src1 = (instruction >> 12) & 0x7f;
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