[GL] Actually implement logic ops

This commit is contained in:
wheremyfoodat 2023-07-27 21:57:50 +03:00
parent 1ea0b39a3b
commit 64fa970468
2 changed files with 14 additions and 30 deletions

View file

@ -62,7 +62,6 @@ class RendererGL final : public Renderer {
MAKE_LOG_FUNCTION(log, rendererLogger)
void setupBlending();
void setupStencilTest(bool stencilEnable);
void setupLogicOp();
void bindDepthBuffer();
void setupTextureEnvState();
void bindTexturesToSlots();