GL: Fix fallback when glDrawRangeElementsBaseVertex is absent

This commit is contained in:
wheremyfoodat 2024-10-23 22:21:33 +03:00
parent 7b1afc849e
commit 66940cab38
3 changed files with 8 additions and 10 deletions

View file

@ -255,18 +255,18 @@ namespace PICA::IndexBuffer {
// So we need to subtract the base vertex index from every index in the index buffer ourselves
// This is not really common, so we do it without SIMD for the moment, just to be able to run on Android Studio
template <bool useShortIndices>
void subtractBaseIndex(u8* indexBuffer, u32 vertexCount, u16 baseIndex) {
void subtractBaseIndex(u8* indexBuffer, u32 indexCount, u16 baseIndex) {
// Calculate the minimum and maximum indices used in the index buffer, so we'll only upload them
if constexpr (useShortIndices) {
u16* indexBuffer16 = reinterpret_cast<u16*>(indexBuffer);
for (u32 i = 0; i < vertexCount; i++) {
for (u32 i = 0; i < indexCount; i++) {
indexBuffer16[i] -= baseIndex;
}
} else {
u8 baseIndex8 = u8(baseIndex);
for (u32 i = 0; i < vertexCount; i++) {
for (u32 i = 0; i < indexCount; i++) {
indexBuffer[i] -= baseIndex8;
}
}

View file

@ -6,8 +6,6 @@ namespace OpenGL {
struct Driver {
bool supportsExtFbFetch = false;
bool supportsArmFbFetch = false;
// Does this driver support glDraw(Range)ElementsBaseVertex?
bool supportsDrawElementsBaseVertex = false;
bool supportFbFetch() const { return supportsExtFbFetch || supportsArmFbFetch; }
};

View file

@ -195,7 +195,6 @@ void RendererGL::initGraphicsContextInternal() {
// Populate our driver info structure
driverInfo.supportsExtFbFetch = (GLAD_GL_EXT_shader_framebuffer_fetch != 0);
driverInfo.supportsArmFbFetch = (GLAD_GL_ARM_shader_framebuffer_fetch != 0);
driverInfo.supportsDrawElementsBaseVertex = (glDrawRangeElementsBaseVertex != nullptr);
// Initialize the default vertex shader used with shadergen
std::string defaultShadergenVSSource = fragShaderGen.getDefaultVertexShader();
@ -531,7 +530,7 @@ void RendererGL::drawVertices(PICA::PrimType primType, std::span<const Vertex> v
// If glDrawRangeElementsBaseVertex is not available then prepareForDraw will have subtracted the base vertex from the index buffer
// for us, so just use glDrawRangeElements
glDrawRangeElements(
primitiveTopology, 0, maximumIndex - minimumIndex, GLsizei(vertices.size()),
primitiveTopology, 0, GLint(maximumIndex - minimumIndex), GLsizei(vertices.size()),
usingShortIndices ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, hwIndexBufferOffset
);
}
@ -1183,9 +1182,10 @@ void RendererGL::accelerateVertexUpload(ShaderUnit& shaderUnit, PICA::DrawAccele
std::memcpy(indexBufferRes.pointer, accel->indexBuffer, indexBufferSize);
// If we don't have glDrawRangeElementsBaseVertex, we must subtract the base index value from our index buffer manually
if (!driverInfo.supportsDrawElementsBaseVertex) [[unlikely]] {
usingShortIndices ? PICA::IndexBuffer::subtractBaseIndex<true>((u8*)indexBufferRes.pointer, vertexCount, accel->minimumIndex)
: PICA::IndexBuffer::subtractBaseIndex<false>((u8*)indexBufferRes.pointer, vertexCount, accel->minimumIndex);
if (glDrawRangeElementsBaseVertex == nullptr) [[unlikely]] {
const u32 indexCount = regs[PICA::InternalRegs::VertexCountReg];
usingShortIndices ? PICA::IndexBuffer::subtractBaseIndex<true>((u8*)indexBufferRes.pointer, indexCount, accel->minimumIndex)
: PICA::IndexBuffer::subtractBaseIndex<false>((u8*)indexBufferRes.pointer, indexCount, accel->minimumIndex);
}
hwIndexBuffer->Unmap(indexBufferSize);