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GL: Fix fallback when glDrawRangeElementsBaseVertex is absent
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3 changed files with 8 additions and 10 deletions
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@ -6,8 +6,6 @@ namespace OpenGL {
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struct Driver {
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bool supportsExtFbFetch = false;
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bool supportsArmFbFetch = false;
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// Does this driver support glDraw(Range)ElementsBaseVertex?
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bool supportsDrawElementsBaseVertex = false;
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bool supportFbFetch() const { return supportsExtFbFetch || supportsArmFbFetch; }
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};
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