mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-07-04 14:26:20 +12:00
GL: Fix fallback when glDrawRangeElementsBaseVertex is absent
This commit is contained in:
parent
7b1afc849e
commit
66940cab38
3 changed files with 8 additions and 10 deletions
|
@ -195,7 +195,6 @@ void RendererGL::initGraphicsContextInternal() {
|
|||
// Populate our driver info structure
|
||||
driverInfo.supportsExtFbFetch = (GLAD_GL_EXT_shader_framebuffer_fetch != 0);
|
||||
driverInfo.supportsArmFbFetch = (GLAD_GL_ARM_shader_framebuffer_fetch != 0);
|
||||
driverInfo.supportsDrawElementsBaseVertex = (glDrawRangeElementsBaseVertex != nullptr);
|
||||
|
||||
// Initialize the default vertex shader used with shadergen
|
||||
std::string defaultShadergenVSSource = fragShaderGen.getDefaultVertexShader();
|
||||
|
@ -531,7 +530,7 @@ void RendererGL::drawVertices(PICA::PrimType primType, std::span<const Vertex> v
|
|||
// If glDrawRangeElementsBaseVertex is not available then prepareForDraw will have subtracted the base vertex from the index buffer
|
||||
// for us, so just use glDrawRangeElements
|
||||
glDrawRangeElements(
|
||||
primitiveTopology, 0, maximumIndex - minimumIndex, GLsizei(vertices.size()),
|
||||
primitiveTopology, 0, GLint(maximumIndex - minimumIndex), GLsizei(vertices.size()),
|
||||
usingShortIndices ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, hwIndexBufferOffset
|
||||
);
|
||||
}
|
||||
|
@ -1183,9 +1182,10 @@ void RendererGL::accelerateVertexUpload(ShaderUnit& shaderUnit, PICA::DrawAccele
|
|||
|
||||
std::memcpy(indexBufferRes.pointer, accel->indexBuffer, indexBufferSize);
|
||||
// If we don't have glDrawRangeElementsBaseVertex, we must subtract the base index value from our index buffer manually
|
||||
if (!driverInfo.supportsDrawElementsBaseVertex) [[unlikely]] {
|
||||
usingShortIndices ? PICA::IndexBuffer::subtractBaseIndex<true>((u8*)indexBufferRes.pointer, vertexCount, accel->minimumIndex)
|
||||
: PICA::IndexBuffer::subtractBaseIndex<false>((u8*)indexBufferRes.pointer, vertexCount, accel->minimumIndex);
|
||||
if (glDrawRangeElementsBaseVertex == nullptr) [[unlikely]] {
|
||||
const u32 indexCount = regs[PICA::InternalRegs::VertexCountReg];
|
||||
usingShortIndices ? PICA::IndexBuffer::subtractBaseIndex<true>((u8*)indexBufferRes.pointer, indexCount, accel->minimumIndex)
|
||||
: PICA::IndexBuffer::subtractBaseIndex<false>((u8*)indexBufferRes.pointer, indexCount, accel->minimumIndex);
|
||||
}
|
||||
|
||||
hwIndexBuffer->Unmap(indexBufferSize);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue