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Shader decompiler: Get PICA uniforms uploaded to the GPU
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3 changed files with 28 additions and 6 deletions
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@ -80,6 +80,8 @@ class RendererGL final : public Renderer {
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// We can compile this once and then link it with all other generated fragment shaders
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OpenGL::Shader defaultShadergenVs;
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GLuint shadergenFragmentUBO;
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// UBO for uploading the PICA uniforms when using hw shaders
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GLuint hwShaderUniformUBO;
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// Cached recompiled fragment shader
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struct CachedProgram {
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