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Merge branch 'master' into shader-decomp
This commit is contained in:
commit
69accdec54
8 changed files with 34 additions and 26 deletions
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@ -35,9 +35,6 @@ namespace PICA {
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BitField<0, 3, FogMode> mode;
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BitField<3, 1, u32> flipDepth;
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BitField<8, 8, u32> fogColorR;
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BitField<16, 8, u32> fogColorG;
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BitField<24, 8, u32> fogColorB;
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};
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};
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@ -238,9 +235,6 @@ namespace PICA {
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if (fogConfig.mode == FogMode::Fog) {
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fogConfig.flipDepth = Helpers::getBit<16>(regs[InternalRegs::TexEnvUpdateBuffer]);
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fogConfig.fogColorR = Helpers::getBits<0, 8>(regs[InternalRegs::FogColor]);
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fogConfig.fogColorG = Helpers::getBits<8, 8>(regs[InternalRegs::FogColor]);
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fogConfig.fogColorB = Helpers::getBits<16, 8>(regs[InternalRegs::FogColor]);
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}
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}
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};
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@ -34,8 +34,10 @@ namespace PICA {
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alignas(16) vec4 tevBufferColor;
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alignas(16) vec4 clipCoords;
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// Note: We upload this as a u32 and decode on GPU
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// Note: We upload these as a u32 and decode on GPU.
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// Particularly the fog colour since fog is really uncommon and it doesn't matter if we decode on GPU.
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u32 globalAmbientLight;
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u32 fogColor;
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// NOTE: THIS MUST BE LAST so that if lighting is disabled we can potentially omit uploading it
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LightUniform lightUniforms[8];
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};
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@ -139,6 +139,7 @@ class MainWindow : public QMainWindow {
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MainWindow(QApplication* app, QWidget* parent = nullptr);
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~MainWindow();
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void closeEvent(QCloseEvent *event) override;
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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void mousePressEvent(QMouseEvent* event) override;
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@ -76,11 +76,11 @@ class RendererGL final : public Renderer {
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// The "default" vertex shader to use when using specialized shaders but not PICA vertex shader -> GLSL recompilation
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// We can compile this once and then link it with all other generated fragment shaders
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OpenGL::Shader defaultShadergenVs;
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GLuint shadergenFragmentUBO;
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// Cached recompiled fragment shader
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struct CachedProgram {
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OpenGL::Program program;
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uint uboBinding;
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};
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struct ShaderCache {
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