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Merge branch 'master' into shader-decomp
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commit
69accdec54
8 changed files with 34 additions and 26 deletions
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@ -76,11 +76,11 @@ class RendererGL final : public Renderer {
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// The "default" vertex shader to use when using specialized shaders but not PICA vertex shader -> GLSL recompilation
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// We can compile this once and then link it with all other generated fragment shaders
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OpenGL::Shader defaultShadergenVs;
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GLuint shadergenFragmentUBO;
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// Cached recompiled fragment shader
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struct CachedProgram {
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OpenGL::Program program;
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uint uboBinding;
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};
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struct ShaderCache {
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