Ubershader: Add lighting shadergen override

This commit is contained in:
wheremyfoodat 2024-07-20 03:40:50 +03:00
parent 69daed6ace
commit 69c79a7f6c
6 changed files with 34 additions and 2 deletions

View file

@ -20,6 +20,11 @@ struct EmulatorConfig {
bool discordRpcEnabled = false;
bool useUbershaders = ubershaderDefault;
bool accurateShaderMul = false;
// Toggles whether to force shadergen when there's more than N lights active and we're using the ubershader, for better performance
bool forceShadergenForLights = true;
int lightShadergenThreshold = 1;
RendererType rendererType = RendererType::OpenGL;
Audio::DSPCore::Type dspType = Audio::DSPCore::Type::Null;

View file

@ -20,6 +20,7 @@ enum class RendererType : s8 {
Software = 3,
};
struct EmulatorConfig;
class GPU;
struct SDL_Window;
@ -46,6 +47,8 @@ class Renderer {
u32 outputWindowWidth = 400;
u32 outputWindowHeight = 240 * 2;
EmulatorConfig* emulatorConfig = nullptr;
public:
Renderer(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs);
virtual ~Renderer();
@ -101,4 +104,6 @@ class Renderer {
outputWindowWidth = width;
outputWindowHeight = height;
}
void setConfig(EmulatorConfig* config) { emulatorConfig = config; }
};

View file

@ -30,7 +30,7 @@ class RendererGL final : public Renderer {
OpenGL::VertexArray vao;
OpenGL::VertexBuffer vbo;
bool usingUbershader = true;
bool enableUbershader = true;
// Data
struct {
@ -110,7 +110,7 @@ class RendererGL final : public Renderer {
virtual std::string getUbershader() override;
virtual void setUbershader(const std::string& shader) override;
virtual void setUbershaderSetting(bool value) override { usingUbershader = value; }
virtual void setUbershaderSetting(bool value) override { enableUbershader = value; }
std::optional<ColourBuffer> getColourBuffer(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);

View file

@ -64,6 +64,9 @@ void EmulatorConfig::load() {
vsyncEnabled = toml::find_or<toml::boolean>(gpu, "EnableVSync", true);
useUbershaders = toml::find_or<toml::boolean>(gpu, "UseUbershaders", ubershaderDefault);
accurateShaderMul = toml::find_or<toml::boolean>(gpu, "AccurateShaderMultiplication", false);
forceShadergenForLights = toml::find_or<toml::boolean>(gpu, "ForceShadergenForLighting", true);
lightShadergenThreshold = toml::find_or<toml::integer>(gpu, "ShadergenLightThreshold", 1);
}
}
@ -130,6 +133,8 @@ void EmulatorConfig::save() {
data["GPU"]["EnableVSync"] = vsyncEnabled;
data["GPU"]["AccurateShaderMultiplication"] = accurateShaderMul;
data["GPU"]["UseUbershaders"] = useUbershaders;
data["GPU"]["ForceShadergenForLighting"] = forceShadergenForLights;
data["GPU"]["ShadergenLightThreshold"] = lightShadergenThreshold;
data["Audio"]["DSPEmulation"] = std::string(Audio::DSPCore::typeToString(dspType));
data["Audio"]["EnableAudio"] = audioEnabled;

View file

@ -58,6 +58,10 @@ GPU::GPU(Memory& mem, EmulatorConfig& config) : mem(mem), config(config) {
break;
}
}
if (renderer != nullptr) {
renderer->setConfig(&config);
}
}
void GPU::reset() {

View file

@ -4,6 +4,7 @@
#include <cmrc/cmrc.hpp>
#include "config.hpp"
#include "PICA/float_types.hpp"
#include "PICA/pica_frag_uniforms.hpp"
#include "PICA/gpu.hpp"
@ -383,6 +384,18 @@ void RendererGL::drawVertices(PICA::PrimType primType, std::span<const Vertex> v
OpenGL::Triangle,
};
bool usingUbershader = enableUbershader;
if (usingUbershader) {
const bool lightsEnabled = (regs[InternalRegs::LightingEnable] & 1) != 0;
const uint lightCount = (regs[InternalRegs::LightNumber] & 0x7) + 1;
// Emulating lights in the ubershader is incredibly slow, so we've got an option to render draws using moret han N lights via shadergen
// This way we generate fewer shaders overall than with full shadergen, but don't tank performance
if (emulatorConfig->forceShadergenForLights && lightsEnabled && lightCount >= emulatorConfig->lightShadergenThreshold) {
usingUbershader = false;
}
}
if (usingUbershader) {
gl.useProgram(triangleProgram);
} else {