Ubershader: Add lighting shadergen override

This commit is contained in:
wheremyfoodat 2024-07-20 03:40:50 +03:00
parent 69daed6ace
commit 69c79a7f6c
6 changed files with 34 additions and 2 deletions

View file

@ -20,6 +20,11 @@ struct EmulatorConfig {
bool discordRpcEnabled = false;
bool useUbershaders = ubershaderDefault;
bool accurateShaderMul = false;
// Toggles whether to force shadergen when there's more than N lights active and we're using the ubershader, for better performance
bool forceShadergenForLights = true;
int lightShadergenThreshold = 1;
RendererType rendererType = RendererType::OpenGL;
Audio::DSPCore::Type dspType = Audio::DSPCore::Type::Null;

View file

@ -20,6 +20,7 @@ enum class RendererType : s8 {
Software = 3,
};
struct EmulatorConfig;
class GPU;
struct SDL_Window;
@ -46,6 +47,8 @@ class Renderer {
u32 outputWindowWidth = 400;
u32 outputWindowHeight = 240 * 2;
EmulatorConfig* emulatorConfig = nullptr;
public:
Renderer(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs);
virtual ~Renderer();
@ -101,4 +104,6 @@ class Renderer {
outputWindowWidth = width;
outputWindowHeight = height;
}
void setConfig(EmulatorConfig* config) { emulatorConfig = config; }
};

View file

@ -30,7 +30,7 @@ class RendererGL final : public Renderer {
OpenGL::VertexArray vao;
OpenGL::VertexBuffer vbo;
bool usingUbershader = true;
bool enableUbershader = true;
// Data
struct {
@ -110,7 +110,7 @@ class RendererGL final : public Renderer {
virtual std::string getUbershader() override;
virtual void setUbershader(const std::string& shader) override;
virtual void setUbershaderSetting(bool value) override { usingUbershader = value; }
virtual void setUbershaderSetting(bool value) override { enableUbershader = value; }
std::optional<ColourBuffer> getColourBuffer(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);