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Ubershader: Add lighting shadergen override
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6 changed files with 34 additions and 2 deletions
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@ -20,6 +20,11 @@ struct EmulatorConfig {
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bool discordRpcEnabled = false;
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bool useUbershaders = ubershaderDefault;
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bool accurateShaderMul = false;
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// Toggles whether to force shadergen when there's more than N lights active and we're using the ubershader, for better performance
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bool forceShadergenForLights = true;
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int lightShadergenThreshold = 1;
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RendererType rendererType = RendererType::OpenGL;
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Audio::DSPCore::Type dspType = Audio::DSPCore::Type::Null;
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@ -20,6 +20,7 @@ enum class RendererType : s8 {
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Software = 3,
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};
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struct EmulatorConfig;
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class GPU;
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struct SDL_Window;
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@ -46,6 +47,8 @@ class Renderer {
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u32 outputWindowWidth = 400;
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u32 outputWindowHeight = 240 * 2;
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EmulatorConfig* emulatorConfig = nullptr;
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public:
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Renderer(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs);
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virtual ~Renderer();
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@ -101,4 +104,6 @@ class Renderer {
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outputWindowWidth = width;
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outputWindowHeight = height;
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}
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void setConfig(EmulatorConfig* config) { emulatorConfig = config; }
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};
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@ -30,7 +30,7 @@ class RendererGL final : public Renderer {
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OpenGL::VertexArray vao;
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OpenGL::VertexBuffer vbo;
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bool usingUbershader = true;
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bool enableUbershader = true;
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// Data
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struct {
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@ -110,7 +110,7 @@ class RendererGL final : public Renderer {
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virtual std::string getUbershader() override;
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virtual void setUbershader(const std::string& shader) override;
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virtual void setUbershaderSetting(bool value) override { usingUbershader = value; }
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virtual void setUbershaderSetting(bool value) override { enableUbershader = value; }
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std::optional<ColourBuffer> getColourBuffer(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);
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