Ubershader: Add lighting shadergen override

This commit is contained in:
wheremyfoodat 2024-07-20 03:40:50 +03:00
parent 69daed6ace
commit 69c79a7f6c
6 changed files with 34 additions and 2 deletions

View file

@ -30,7 +30,7 @@ class RendererGL final : public Renderer {
OpenGL::VertexArray vao;
OpenGL::VertexBuffer vbo;
bool usingUbershader = true;
bool enableUbershader = true;
// Data
struct {
@ -110,7 +110,7 @@ class RendererGL final : public Renderer {
virtual std::string getUbershader() override;
virtual void setUbershader(const std::string& shader) override;
virtual void setUbershaderSetting(bool value) override { usingUbershader = value; }
virtual void setUbershaderSetting(bool value) override { enableUbershader = value; }
std::optional<ColourBuffer> getColourBuffer(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);