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Add audio interpolation helpers
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6 changed files with 188 additions and 43 deletions
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include/audio/audio_interpolation.hpp
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58
include/audio/audio_interpolation.hpp
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <deque>
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#include "audio/hle_mixer.hpp"
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#include "helpers.hpp"
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namespace Audio::Interpolation {
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// A variable length buffer of signed PCM16 stereo samples.
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using StereoBuffer16 = std::deque<std::array<s16, 2>>;
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using StereoFrame16 = Audio::DSPMixer::StereoFrame<s16>;
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struct State {
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// Two historical samples.
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std::array<s16, 2> xn1 = {}; //< x[n-1]
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std::array<s16, 2> xn2 = {}; //< x[n-2]
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// Current fractional position.
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u64 fposition = 0;
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};
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/**
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* No interpolation. This is equivalent to a zero-order hold. There is a two-sample predelay.
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* @param state Interpolation state.
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* @param input Input buffer.
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* @param rate Stretch factor. Must be a positive non-zero value.
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* rate > 1.0 performs decimation and rate < 1.0 performs upsampling.
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* @param output The resampled audio buffer.
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* @param outputi The index of output to start writing to.
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*/
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void none(State& state, StereoBuffer16& input, float rate, StereoFrame16& output, usize& outputi);
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/**
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* Linear interpolation. This is equivalent to a first-order hold. There is a two-sample predelay.
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* @param state Interpolation state.
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* @param input Input buffer.
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* @param rate Stretch factor. Must be a positive non-zero value.
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* rate > 1.0 performs decimation and rate < 1.0 performs upsampling.
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* @param output The resampled audio buffer.
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* @param outputi The index of output to start writing to.
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*/
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void linear(State& state, StereoBuffer16& input, float rate, StereoFrame16& output, usize& outputi);
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/**
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* Polyphase interpolation. This is currently stubbed to just perform linear interpolation
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* @param state Interpolation state.
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* @param input Input buffer.
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* @param rate Stretch factor. Must be a positive non-zero value.
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* rate > 1.0 performs decimation and rate < 1.0 performs upsampling.
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* @param output The resampled audio buffer.
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* @param outputi The index of output to start writing to.
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*/
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void polyphase(State& state, StereoBuffer16& input, float rate, StereoFrame16& output, usize& outputi);
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} // namespace Audio::Interpolation
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