Add audio interpolation helpers

This commit is contained in:
wheremyfoodat 2024-11-09 23:11:19 +02:00
parent 9be353a9b4
commit 69e8e1c2c4
6 changed files with 188 additions and 43 deletions

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@ -0,0 +1,73 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio/audio_interpolation.hpp"
#include <algorithm>
#include "helpers.hpp"
namespace Audio::Interpolation {
// Calculations are done in fixed point with 24 fractional bits.
// (This is not verified. This was chosen for minimal error.)
static constexpr u64 scaleFactor = 1 << 24;
static constexpr u64 scaleMask = scaleFactor - 1;
/// Here we step over the input in steps of rate, until we consume all of the input.
/// Three adjacent samples are passed to fn each step.
template <typename Function>
static void stepOverSamples(State& state, StereoBuffer16& input, float rate, StereoFrame16& output, usize& outputi, Function fn) {
if (input.empty()) {
return;
}
input.insert(input.begin(), {state.xn2, state.xn1});
const u64 step_size = static_cast<u64>(rate * scaleFactor);
u64 fposition = state.fposition;
usize inputi = 0;
while (outputi < output.size()) {
inputi = static_cast<usize>(fposition / scaleFactor);
if (inputi + 2 >= input.size()) {
inputi = input.size() - 2;
break;
}
u64 fraction = fposition & scaleMask;
output[outputi++] = fn(fraction, input[inputi], input[inputi + 1], input[inputi + 2]);
fposition += step_size;
}
state.xn2 = input[inputi];
state.xn1 = input[inputi + 1];
state.fposition = fposition - inputi * scaleFactor;
input.erase(input.begin(), std::next(input.begin(), inputi + 2));
}
void none(State& state, StereoBuffer16& input, float rate, StereoFrame16& output, usize& outputi) {
stepOverSamples(state, input, rate, output, outputi, [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) { return x0; });
}
void linear(State& state, StereoBuffer16& input, float rate, StereoFrame16& output, usize& outputi) {
// Note on accuracy: Some values that this produces are +/- 1 from the actual firmware.
stepOverSamples(state, input, rate, output, outputi, [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) {
// This is a saturated subtraction. (Verified by black-box fuzzing.)
s64 delta0 = std::clamp<s64>(x1[0] - x0[0], -32768, 32767);
s64 delta1 = std::clamp<s64>(x1[1] - x0[1], -32768, 32767);
return std::array<s16, 2>{
static_cast<s16>(x0[0] + fraction * delta0 / scaleFactor),
static_cast<s16>(x0[1] + fraction * delta1 / scaleFactor),
};
});
}
void polyphase(State& state, StereoBuffer16& input, float rate, StereoFrame16& output, usize& outputi) {
linear(state, input, rate, output, outputi);
}
} // namespace Audio::Interpolation

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@ -732,6 +732,7 @@ namespace Audio {
rateMultiplier = 1.f;
buffers = {};
interpolationState = {};
currentSamples.clear();
gains.fill({});