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Add audio interpolation helpers
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6 changed files with 188 additions and 43 deletions
src/core/audio
73
src/core/audio/audio_interpolation.cpp
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73
src/core/audio/audio_interpolation.cpp
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio/audio_interpolation.hpp"
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#include <algorithm>
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#include "helpers.hpp"
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namespace Audio::Interpolation {
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// Calculations are done in fixed point with 24 fractional bits.
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// (This is not verified. This was chosen for minimal error.)
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static constexpr u64 scaleFactor = 1 << 24;
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static constexpr u64 scaleMask = scaleFactor - 1;
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/// Here we step over the input in steps of rate, until we consume all of the input.
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/// Three adjacent samples are passed to fn each step.
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template <typename Function>
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static void stepOverSamples(State& state, StereoBuffer16& input, float rate, StereoFrame16& output, usize& outputi, Function fn) {
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if (input.empty()) {
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return;
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}
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input.insert(input.begin(), {state.xn2, state.xn1});
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const u64 step_size = static_cast<u64>(rate * scaleFactor);
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u64 fposition = state.fposition;
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usize inputi = 0;
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while (outputi < output.size()) {
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inputi = static_cast<usize>(fposition / scaleFactor);
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if (inputi + 2 >= input.size()) {
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inputi = input.size() - 2;
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break;
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}
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u64 fraction = fposition & scaleMask;
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output[outputi++] = fn(fraction, input[inputi], input[inputi + 1], input[inputi + 2]);
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fposition += step_size;
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}
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state.xn2 = input[inputi];
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state.xn1 = input[inputi + 1];
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state.fposition = fposition - inputi * scaleFactor;
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input.erase(input.begin(), std::next(input.begin(), inputi + 2));
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}
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void none(State& state, StereoBuffer16& input, float rate, StereoFrame16& output, usize& outputi) {
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stepOverSamples(state, input, rate, output, outputi, [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) { return x0; });
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}
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void linear(State& state, StereoBuffer16& input, float rate, StereoFrame16& output, usize& outputi) {
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// Note on accuracy: Some values that this produces are +/- 1 from the actual firmware.
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stepOverSamples(state, input, rate, output, outputi, [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) {
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// This is a saturated subtraction. (Verified by black-box fuzzing.)
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s64 delta0 = std::clamp<s64>(x1[0] - x0[0], -32768, 32767);
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s64 delta1 = std::clamp<s64>(x1[1] - x0[1], -32768, 32767);
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return std::array<s16, 2>{
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static_cast<s16>(x0[0] + fraction * delta0 / scaleFactor),
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static_cast<s16>(x0[1] + fraction * delta1 / scaleFactor),
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};
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});
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}
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void polyphase(State& state, StereoBuffer16& input, float rate, StereoFrame16& output, usize& outputi) {
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linear(state, input, rate, output, outputi);
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}
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} // namespace Audio::Interpolation
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@ -732,6 +732,7 @@ namespace Audio {
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rateMultiplier = 1.f;
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buffers = {};
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interpolationState = {};
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currentSamples.clear();
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gains.fill({});
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