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[GPU] Move texture binding into its own method
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2 changed files with 37 additions and 34 deletions
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@ -84,6 +84,7 @@ class Renderer {
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void setupBlending();
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void bindDepthBuffer();
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void setupTextureEnvState();
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void bindTexturesToSlots();
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public:
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Renderer(GPU& gpu, const std::array<u32, regNum>& internalRegs) : gpu(gpu), regs(internalRegs) {}
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