[GSP::GPU] Implement writeHwRegsWithMask

This commit is contained in:
wheremyfoodat 2022-09-18 23:16:36 +03:00
parent 99e795c141
commit 6bb2bd67df
2 changed files with 46 additions and 2 deletions

View file

@ -16,6 +16,7 @@ class GPUService {
void acquireRight(u32 messagePointer);
void registerInterruptRelayQueue(u32 messagePointer);
void writeHwRegs(u32 messagePointer);
void writeHwRegsWithMask(u32 messagePointer);
public:
GPUService(Memory& mem, u32& currentPID) : mem(mem), currentPID(currentPID) {}

View file

@ -4,7 +4,8 @@ namespace GPUCommands {
enum : u32 {
AcquireRight = 0x00160042,
RegisterInterruptRelayQueue = 0x00130042,
WriteHwRegs = 0x00010082
WriteHwRegs = 0x00010082,
WriteHwRegsWithMask = 0x00020084
};
}
@ -25,6 +26,7 @@ void GPUService::handleSyncRequest(u32 messagePointer) {
case GPUCommands::AcquireRight: acquireRight(messagePointer); break;
case GPUCommands::RegisterInterruptRelayQueue: registerInterruptRelayQueue(messagePointer); break;
case GPUCommands::WriteHwRegs: writeHwRegs(messagePointer); break;
case GPUCommands::WriteHwRegsWithMask: writeHwRegsWithMask(messagePointer); break;
; default: Helpers::panic("GPU service requested. Command: %08X\n", command);
}
}
@ -68,7 +70,7 @@ void GPUService::writeHwRegs(u32 messagePointer) {
printf("GSP::GPU::writeHwRegs (GPU address = %08X, size = %X, data address = %08X)\n", ioAddr, size, dataPointer);
// Check for alignment
if ((size & 3) || (ioAddr & 3)) {
if ((size & 3) || (ioAddr & 3) || (dataPointer & 3)) {
Helpers::panic("GSP::GPU::writeHwRegs misalignment");
}
@ -85,6 +87,47 @@ void GPUService::writeHwRegs(u32 messagePointer) {
printf("GSP::GPU: Wrote %08X to GPU register %X\n", value, ioAddr);
dataPointer += 4;
ioAddr += 4;
// TODO: Write the value to the register
}
mem.write32(messagePointer + 4, Result::Success);
}
// Update sequential GPU registers using an array of data and mask values using this formula
// GPU register = (register & ~mask) | (data & mask).
void GPUService::writeHwRegsWithMask(u32 messagePointer) {
u32 ioAddr = mem.read32(messagePointer + 4); // GPU address based at 0x1EB00000, word aligned
const u32 size = mem.read32(messagePointer + 8); // Size in bytes
u32 dataPointer = mem.read32(messagePointer + 16); // Data pointer
u32 maskPointer = mem.read32(messagePointer + 24); // Mask pointer
printf("GSP::GPU::writeHwRegsWithMask (GPU address = %08X, size = %X, data address = %08X, mask address = %08X)\n",
ioAddr, size, dataPointer, maskPointer);
// Check for alignment
if ((size & 3) || (ioAddr & 3) || (dataPointer & 3) || (maskPointer & 3)) {
Helpers::panic("GSP::GPU::writeHwRegs misalignment");
}
if (size > 0x80) {
Helpers::panic("GSP::GPU::writeHwRegs size too big");
}
if (ioAddr >= 0x420000) {
Helpers::panic("GSP::GPU::writeHwRegs offset too big");
}
for (u32 i = 0; i < size; i += 4) {
const u32 currentValue = 0; // TODO: Read the actual register value
const u32 data = mem.read32(dataPointer);
const u32 mask = mem.read32(maskPointer);
u32 newValue = (currentValue & ~mask) | (data & mask);
// TODO: write new value
maskPointer += 4;
dataPointer += 4;
ioAddr += 4;
}
mem.write32(messagePointer + 4, Result::Success);
}