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Add Display-pipeline as member variables
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2 changed files with 4 additions and 1 deletions
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@ -1102,7 +1102,7 @@ void RendererVK::initGraphicsContext(SDL_Window* window) {
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vk::RenderPass screenTextureRenderPass = getRenderPass(screenTextureInfo.format, {});
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auto [pipeline, pipelineLayout] = createGraphicsPipeline(
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std::tie(displayPipeline, displayPipelineLayout) = createGraphicsPipeline(
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device.get(), {}, {}, displayVertexShaderModule.get(), displayFragmentShaderModule.get(), {}, {}, screenTextureRenderPass
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);
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}
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