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[PICA] Add VSH_ATTR_NUM to reg definition
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@ -75,6 +75,7 @@ namespace PICAInternalRegs {
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PrimitiveConfig = 0x25E,
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// Vertex shader registers
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VertexShaderAttrNum = 0x242,
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VertexBoolUniform = 0x2B0,
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VertexIntUniform0 = 0x2B1,
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VertexIntUniform1 = 0x2B2,
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@ -56,7 +56,6 @@ struct ColourBuffer {
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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Helpers::panic("Incomplete framebuffer");
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//glBindRenderbuffer(GL_RENDERBUFFER, 0);
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// TODO: This should not clear the framebuffer contents. It should load them from VRAM.
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GLint oldViewport[4];
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