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Add GLSL shader gen files
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3 changed files with 56 additions and 2 deletions
30
src/core/PICA/shader_gen_glsl.cpp
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30
src/core/PICA/shader_gen_glsl.cpp
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#include "PICA/shader_gen.hpp"
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using namespace PICA::ShaderGen;
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std::string FragmentGenerator::generate(const PICARegs& regs) {
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std::string ret = "";
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switch (api) {
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case API::GL: ret += "#version 410 core"; break;
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case API::GLES: ret += "#version 300 es"; break;
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default: break;
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}
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// Input and output attributes
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ret += R"(
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in vec3 v_tangent;
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in vec3 v_normal;
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in vec3 v_bitangent;
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in vec4 v_colour;
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in vec3 v_texcoord0;
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in vec2 v_texcoord1;
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in vec3 v_view;
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in vec2 v_texcoord2;
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flat in vec4 v_textureEnvColor[6];
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flat in vec4 v_textureEnvBufferColor;
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out vec4 fragColour;
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)";
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return ret;
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}
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