diff --git a/src/core/renderer_gl/renderer_gl.cpp b/src/core/renderer_gl/renderer_gl.cpp index ad2a8812..8b0772d4 100644 --- a/src/core/renderer_gl/renderer_gl.cpp +++ b/src/core/renderer_gl/renderer_gl.cpp @@ -191,7 +191,7 @@ const char* fragmentShader = R"( } void main() { - vec2 tex2UV = (u_textureConfig & (1 << 13)) != 0u ? v_texcoord1 : v_texcoord2; + vec2 tex2UV = (u_textureConfig & (1u << 13)) != 0u ? v_texcoord1 : v_texcoord2; // TODO: what do invalid sources and disabled textures read as? // And what does the "previous combiner" source read initially?