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https://github.com/wheremyfoodat/Panda3DS.git
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store vertices in 1 big buffer
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parent
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commit
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3 changed files with 81 additions and 3 deletions
71
include/renderer_mtl/mtl_vertex_buffer_cache.hpp
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71
include/renderer_mtl/mtl_vertex_buffer_cache.hpp
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@ -0,0 +1,71 @@
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#pragma once
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#include <map>
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#include "pica_to_mtl.hpp"
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using namespace PICA;
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namespace Metal {
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struct BufferHandle {
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MTL::Buffer* buffer;
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size_t offset;
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};
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// 64MB buffer for caching vertex data
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#define CACHE_BUFFER_SIZE 64 * 1024 * 1024
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class VertexBufferCache {
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public:
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VertexBufferCache() = default;
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~VertexBufferCache() {
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clear();
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}
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void set(MTL::Device* dev) {
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device = dev;
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buffer = device->newBuffer(CACHE_BUFFER_SIZE, MTL::ResourceStorageModeShared);
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}
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void endFrame() {
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ptr = 0;
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for (auto buffer : additionalAllocations) {
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buffer->release();
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}
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additionalAllocations.clear();
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}
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BufferHandle get(const std::span<const PICA::Vertex>& vertices) {
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// If the vertex buffer is too large, just create a new one
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if (ptr + vertices.size_bytes() > CACHE_BUFFER_SIZE) {
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MTL::Buffer* newBuffer = device->newBuffer(vertices.data(), vertices.size_bytes(), MTL::ResourceStorageModeShared);
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additionalAllocations.push_back(newBuffer);
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Helpers::warn("Vertex buffer doesn't have enough space, creating a new buffer");
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return BufferHandle{newBuffer, 0};
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}
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// Copy the data into the buffer
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memcpy((char*)buffer->contents() + ptr, vertices.data(), vertices.size_bytes());
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size_t oldPtr = ptr;
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ptr += vertices.size_bytes();
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return BufferHandle{buffer, oldPtr};
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}
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void clear() {
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endFrame();
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buffer->release();
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}
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private:
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MTL::Buffer* buffer;
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size_t ptr = 0;
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std::vector<MTL::Buffer*> additionalAllocations;
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MTL::Device* device;
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};
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} // namespace Metal
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@ -6,6 +6,7 @@
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#include "render_target.hpp"
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#include "mtl_pipeline_cache.hpp"
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#include "mtl_depth_stencil_cache.hpp"
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#include "mtl_vertex_buffer_cache.hpp"
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// HACK: use the OpenGL cache
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#include "../renderer_gl/surface_cache.hpp"
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@ -43,6 +44,7 @@ class RendererMTL final : public Renderer {
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Metal::PipelineCache blitPipelineCache;
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Metal::PipelineCache drawPipelineCache;
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Metal::DepthStencilCache depthStencilCache;
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Metal::VertexBufferCache vertexBufferCache;
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// Helpers
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MTL::SamplerState* basicSampler;
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@ -78,6 +78,9 @@ void RendererMTL::display() {
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commandBuffer->presentDrawable(drawable);
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commitCommandBuffer();
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// Inform the vertex buffer cache that the frame ended
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vertexBufferCache.endFrame();
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}
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void RendererMTL::initGraphicsContext(SDL_Window* window) {
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@ -191,6 +194,9 @@ void RendererMTL::initGraphicsContext(SDL_Window* window) {
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// Depth stencil cache
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depthStencilCache.set(device);
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// Vertex buffer cache
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vertexBufferCache.set(device);
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}
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void RendererMTL::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {
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@ -382,9 +388,8 @@ void RendererMTL::drawVertices(PICA::PrimType primType, std::span<const PICA::Ve
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if (vertices.size_bytes() < 4 * 1024) {
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renderCommandEncoder->setVertexBytes(vertices.data(), vertices.size_bytes(), VERTEX_BUFFER_BINDING_INDEX);
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} else {
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// TODO: cache this buffer
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MTL::Buffer* vertexBuffer = device->newBuffer(vertices.data(), vertices.size_bytes(), MTL::ResourceStorageModeShared);
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renderCommandEncoder->setVertexBuffer(vertexBuffer, 0, VERTEX_BUFFER_BINDING_INDEX);
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Metal::BufferHandle buffer = vertexBufferCache.get(vertices);
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renderCommandEncoder->setVertexBuffer(buffer.buffer, buffer.offset, VERTEX_BUFFER_BINDING_INDEX);
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}
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// Bind resources
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