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https://github.com/wheremyfoodat/Panda3DS.git
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[PICA interpreter] Implement dp4, end
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commit
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3 changed files with 49 additions and 9 deletions
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@ -8,6 +8,8 @@ void PICAShader::run() {
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const u32 opcode = instruction >> 26; // Top 6 bits are the opcode
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switch (opcode) {
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case ShaderOpcodes::DP4: dp4(instruction); break;
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case ShaderOpcodes::END: return; // Stop running shader
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case ShaderOpcodes::MOV: mov(instruction); break;
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default:Helpers::panic("Unimplemented PICA instruction %08X (Opcode = %02X)", instruction, opcode);
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}
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@ -15,16 +17,20 @@ void PICAShader::run() {
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}
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PICAShader::vec4f PICAShader::getSource(u32 source) {
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if (source < 16)
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if (source < 0x10)
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return attributes[source];
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else if (source >= 0x20 && source <= 0x7f)
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else if (source < 0x20)
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return tempRegisters[source - 0x10];
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else if (source <= 0x7f)
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return floatUniforms[source - 0x20];
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Helpers::panic("[PICA] Unimplemented source value: %X", source);
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}
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PICAShader::vec4f& PICAShader::getDest(u32 dest) {
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if (dest >= 0x10 && dest <= 0x1f) { // Temporary registers
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if (dest <= 0x6) {
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return outputs[dest];
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} else if (dest >= 0x10 && dest <= 0x1f) { // Temporary registers
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return tempRegisters[dest - 0x10];
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}
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Helpers::panic("[PICA] Unimplemented dest: %X", dest);
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@ -37,8 +43,7 @@ void PICAShader::mov(u32 instruction) {
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const u32 dest = (instruction >> 21) & 0x1f;
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if (idx) Helpers::panic("[PICA] MOV: idx != 0");
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vec4f srcVector = getSource(src);
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srcVector = swizzle<1>(srcVector, operandDescriptor);
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vec4f srcVector = getSourceSwizzled<1>(src, operandDescriptor);
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vec4f& destVector = getDest(dest);
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// Destination component mask. Tells us which lanes of the destination register will be written to
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@ -48,4 +53,27 @@ void PICAShader::mov(u32 instruction) {
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destVector[3 - i] = srcVector[3 - i];
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}
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}
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}
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void PICAShader::dp4(u32 instruction) {
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const u32 operandDescriptor = operandDescriptors[instruction & 0x7f];
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const u32 src1 = (instruction >> 12) & 0x7f;
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const u32 src2 = (instruction >> 7) & 0x1f; // src2 coming first because PICA moment
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const u32 idx = (instruction >> 19) & 3;
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const u32 dest = (instruction >> 21) & 0x1f;
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if (idx) Helpers::panic("[PICA] DP4: idx != 0");
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vec4f srcVec1 = getSourceSwizzled<1>(src1, operandDescriptor);
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vec4f srcVec2 = getSourceSwizzled<2>(src2, operandDescriptor);
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vec4f& destVector = getDest(dest);
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f24 dot = srcVec1[0] * srcVec2[0] + srcVec1[1] * srcVec2[1] + srcVec1[2] * srcVec2[2] + srcVec1[3] * srcVec2[3];
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// Destination component mask. Tells us which lanes of the destination register will be written to
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u32 componentMask = operandDescriptor & 0xf;
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for (int i = 0; i < 4; i++) {
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if (componentMask & (1 << i)) {
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destVector[3 - i] = dot;
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}
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}
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}
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