Replace android checks with using_gles

This commit is contained in:
Jonian Guveli 2024-08-28 14:15:46 +03:00
parent 287d9d7b13
commit 7512c83d55
2 changed files with 2 additions and 2 deletions

View file

@ -49,7 +49,7 @@ void RendererGL::reset() {
gl.useProgram(oldProgram); // Switch to old GL program
}
#ifdef __ANDROID__
#ifdef USING_GLES
fragShaderGen.setTarget(PICA::ShaderGen::API::GLES, PICA::ShaderGen::Language::GLSL);
#endif
}

View file

@ -114,7 +114,7 @@ hydra::Size HydraCore::getNativeSize() { return {400, 480}; }
void HydraCore::setOutputSize(hydra::Size size) {}
void HydraCore::resetContext() {
#ifdef __ANDROID__
#ifdef USING_GLES
if (!gladLoadGLES2Loader(reinterpret_cast<GLADloadproc>(getProcAddress))) {
Helpers::panic("OpenGL ES init failed");
}