Add PICA texel-format and topology types

Slowly stepping the codebase towards having renderer-agnostic types and keeping the translation of PICA-types to OpenGL/VK/DX/Software/etc to the renderer-backend.
This commit is contained in:
Wunkolo 2023-06-17 11:59:45 -07:00
parent d0ae5f0546
commit 78a3f9fa23
6 changed files with 85 additions and 76 deletions

View file

@ -127,4 +127,51 @@ namespace PICAInternalRegs {
VertexShaderOpDescriptorData6 = 0x2DC,
VertexShaderOpDescriptorData7 = 0x2DD,
};
}
}
enum class PICAColorFmt : u32 {
RGBA8 = 0,
BGR8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
// Technically selectable, but their function is unknown
Unknown5 = 5,
Unknown6 = 6,
Unknown7 = 7,
};
enum class PICADepthFmt : u32 {
Depth16 = 0,
Unknown1 = 1, // Technically selectable, but function is unknown
Depth24 = 2,
Depth24Stencil8 = 3,
};
// Size occupied by each pixel in bytes
// All formats are 16BPP except for RGBA8 (32BPP) and BGR8 (24BPP)
inline constexpr usize sizePerPixel(PICAColorFmt format) {
switch (format) {
case PICAColorFmt::BGR8: return 3;
case PICAColorFmt::RGBA8: return 4;
default: return 2;
}
}
inline constexpr usize sizePerPixel(PICADepthFmt format) {
switch (format) {
case PICADepthFmt::Depth16: return 2;
case PICADepthFmt::Depth24: return 3;
case PICADepthFmt::Depth24Stencil8: return 4;
default: return 1; // Invalid format
}
}
enum class PICAPrimType : u32 {
TriangleList = 0,
TriangleStrip = 1,
TriangleFan = 2,
GeometryPrimitive = 3,
};

View file

@ -7,6 +7,7 @@
#include "opengl.hpp"
#include "surface_cache.hpp"
#include "textures.hpp"
#include "PICA/regs.hpp"
// More circular dependencies!
class GPU;
@ -46,11 +47,11 @@ class Renderer {
OpenGL::uvec2 fbSize; // The size of the framebuffer (ie both the colour and depth buffer)'
u32 colourBufferLoc; // Location in 3DS VRAM for the colour buffer
ColourBuffer::Formats colourBufferFormat; // Format of the colours stored in the colour buffer
PICAColorFmt colourBufferFormat; // Format of the colours stored in the colour buffer
// Same for the depth/stencil buffer
u32 depthBufferLoc;
DepthBuffer::Formats depthBufferFormat;
PICADepthFmt depthBufferFormat;
// Dummy VAO/VBO for blitting the final output
OpenGL::VertexArray dummyVAO;
@ -75,23 +76,19 @@ class Renderer {
void getGraphicsContext(); // Set up graphics context for rendering
void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control); // Clear a GPU buffer in VRAM
void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags); // Perform display transfer
void drawVertices(OpenGL::Primitives primType, std::span<const Vertex> vertices); // Draw the given vertices
void drawVertices(PICAPrimType primType, std::span<const Vertex> vertices); // Draw the given vertices
void setFBSize(u32 width, u32 height) {
fbSize.x() = width;
fbSize.y() = height;
}
void setColourFormat(ColourBuffer::Formats format) { colourBufferFormat = format; }
void setColourFormat(u32 format) { colourBufferFormat = static_cast<ColourBuffer::Formats>(format); }
void setDepthFormat(DepthBuffer::Formats format) { depthBufferFormat = format; }
void setDepthFormat(u32 format) {
if (format == 1) {
void setColourFormat(PICAColorFmt format) { colourBufferFormat = format; }
void setDepthFormat(PICADepthFmt format) {
if (format == PICADepthFmt::Unknown1) {
Helpers::panic("[PICA] Undocumented depth-stencil mode!");
}
depthBufferFormat = static_cast<DepthBuffer::Formats>(format);
depthBufferFormat = format;
}
void setColourBufferLoc(u32 loc) { colourBufferLoc = loc; }

View file

@ -1,4 +1,5 @@
#pragma once
#include "PICA/regs.hpp"
#include "boost/icl/interval.hpp"
#include "helpers.hpp"
#include "opengl.hpp"
@ -7,18 +8,8 @@ template <typename T>
using Interval = boost::icl::right_open_interval<T>;
struct ColourBuffer {
enum class Formats : u32 {
RGBA8 = 0,
BGR8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
Trash1 = 5, Trash2 = 6, Trash3 = 7 // Technically selectable, but their function is unknown
};
u32 location;
Formats format;
PICAColorFmt format;
OpenGL::uvec2 size;
bool valid;
@ -30,7 +21,7 @@ struct ColourBuffer {
ColourBuffer() : valid(false) {}
ColourBuffer(u32 loc, Formats format, u32 x, u32 y, bool valid = true)
ColourBuffer(u32 loc, PICAColorFmt format, u32 x, u32 y, bool valid = true)
: location(loc), format(format), size({x, y}), valid(valid) {
u64 endLoc = (u64)loc + sizeInBytes();
@ -78,31 +69,14 @@ struct ColourBuffer {
size.x() == other.size.x() && size.y() == other.size.y();
}
// Size occupied by each pixel in bytes
// All formats are 16BPP except for RGBA8 (32BPP) and BGR8 (24BPP)
size_t sizePerPixel() {
switch (format) {
case Formats::BGR8: return 3;
case Formats::RGBA8: return 4;
default: return 2;
}
}
size_t sizeInBytes() {
return (size_t)size.x() * (size_t)size.y() * sizePerPixel();
return (size_t)size.x() * (size_t)size.y() * sizePerPixel(format);
}
};
struct DepthBuffer {
enum class Formats : u32 {
Depth16 = 0,
Garbage = 1,
Depth24 = 2,
Depth24Stencil8 = 3
};
u32 location;
Formats format;
PICADepthFmt format;
OpenGL::uvec2 size; // Implicitly set to the size of the framebuffer
bool valid;
@ -113,7 +87,7 @@ struct DepthBuffer {
DepthBuffer() : valid(false) {}
DepthBuffer(u32 loc, Formats format, u32 x, u32 y, bool valid = true) :
DepthBuffer(u32 loc, PICADepthFmt format, u32 x, u32 y, bool valid = true) :
location(loc), format(format), size({x, y}), valid(valid) {
u64 endLoc = (u64)loc + sizeInBytes();
@ -122,7 +96,7 @@ struct DepthBuffer {
}
bool hasStencil() {
return format == Formats::Depth24Stencil8;
return format == PICADepthFmt::Depth24Stencil8;
}
void allocate() {
@ -167,18 +141,7 @@ struct DepthBuffer {
size.x() == other.size.x() && size.y() == other.size.y();
}
// Size occupied by each pixel in bytes
size_t sizePerPixel() {
switch (format) {
case Formats::Depth16: return 2;
case Formats::Depth24: return 3;
case Formats::Depth24Stencil8: return 4;
default: return 1; // Invalid format
}
}
size_t sizeInBytes() {
return (size_t)size.x() * (size_t)size.y() * sizePerPixel();
return (size_t)size.x() * (size_t)size.y() * sizePerPixel(format);
}
};