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Add PICA texel-format and topology types
Slowly stepping the codebase towards having renderer-agnostic types and keeping the translation of PICA-types to OpenGL/VK/DX/Software/etc to the renderer-backend.
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6 changed files with 85 additions and 76 deletions
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@ -127,4 +127,51 @@ namespace PICAInternalRegs {
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VertexShaderOpDescriptorData6 = 0x2DC,
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VertexShaderOpDescriptorData7 = 0x2DD,
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};
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}
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}
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enum class PICAColorFmt : u32 {
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RGBA8 = 0,
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BGR8 = 1,
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RGB5A1 = 2,
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RGB565 = 3,
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RGBA4 = 4,
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// Technically selectable, but their function is unknown
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Unknown5 = 5,
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Unknown6 = 6,
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Unknown7 = 7,
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};
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enum class PICADepthFmt : u32 {
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Depth16 = 0,
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Unknown1 = 1, // Technically selectable, but function is unknown
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Depth24 = 2,
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Depth24Stencil8 = 3,
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};
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// Size occupied by each pixel in bytes
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// All formats are 16BPP except for RGBA8 (32BPP) and BGR8 (24BPP)
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inline constexpr usize sizePerPixel(PICAColorFmt format) {
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switch (format) {
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case PICAColorFmt::BGR8: return 3;
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case PICAColorFmt::RGBA8: return 4;
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default: return 2;
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}
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}
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inline constexpr usize sizePerPixel(PICADepthFmt format) {
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switch (format) {
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case PICADepthFmt::Depth16: return 2;
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case PICADepthFmt::Depth24: return 3;
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case PICADepthFmt::Depth24Stencil8: return 4;
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default: return 1; // Invalid format
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}
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}
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enum class PICAPrimType : u32 {
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TriangleList = 0,
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TriangleStrip = 1,
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TriangleFan = 2,
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GeometryPrimitive = 3,
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};
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