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Add PICA texel-format and topology types
Slowly stepping the codebase towards having renderer-agnostic types and keeping the translation of PICA-types to OpenGL/VK/DX/Software/etc to the renderer-backend.
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6 changed files with 85 additions and 76 deletions
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@ -7,6 +7,7 @@
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#include "opengl.hpp"
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#include "surface_cache.hpp"
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#include "textures.hpp"
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#include "PICA/regs.hpp"
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// More circular dependencies!
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class GPU;
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@ -46,11 +47,11 @@ class Renderer {
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OpenGL::uvec2 fbSize; // The size of the framebuffer (ie both the colour and depth buffer)'
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u32 colourBufferLoc; // Location in 3DS VRAM for the colour buffer
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ColourBuffer::Formats colourBufferFormat; // Format of the colours stored in the colour buffer
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PICAColorFmt colourBufferFormat; // Format of the colours stored in the colour buffer
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// Same for the depth/stencil buffer
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u32 depthBufferLoc;
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DepthBuffer::Formats depthBufferFormat;
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PICADepthFmt depthBufferFormat;
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// Dummy VAO/VBO for blitting the final output
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OpenGL::VertexArray dummyVAO;
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@ -75,23 +76,19 @@ class Renderer {
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void getGraphicsContext(); // Set up graphics context for rendering
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control); // Clear a GPU buffer in VRAM
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags); // Perform display transfer
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void drawVertices(OpenGL::Primitives primType, std::span<const Vertex> vertices); // Draw the given vertices
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void drawVertices(PICAPrimType primType, std::span<const Vertex> vertices); // Draw the given vertices
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void setFBSize(u32 width, u32 height) {
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fbSize.x() = width;
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fbSize.y() = height;
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}
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void setColourFormat(ColourBuffer::Formats format) { colourBufferFormat = format; }
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void setColourFormat(u32 format) { colourBufferFormat = static_cast<ColourBuffer::Formats>(format); }
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void setDepthFormat(DepthBuffer::Formats format) { depthBufferFormat = format; }
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void setDepthFormat(u32 format) {
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if (format == 1) {
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void setColourFormat(PICAColorFmt format) { colourBufferFormat = format; }
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void setDepthFormat(PICADepthFmt format) {
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if (format == PICADepthFmt::Unknown1) {
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Helpers::panic("[PICA] Undocumented depth-stencil mode!");
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}
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depthBufferFormat = static_cast<DepthBuffer::Formats>(format);
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depthBufferFormat = format;
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}
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void setColourBufferLoc(u32 loc) { colourBufferLoc = loc; }
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