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Implement reading texture from NULL
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2 changed files with 31 additions and 4 deletions
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@ -55,6 +55,7 @@ class RendererGL final : public Renderer {
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OpenGL::Texture screenTexture;
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GLuint lightLUTTextureArray;
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OpenGL::Framebuffer screenFramebuffer;
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OpenGL::Texture blankTexture;
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OpenGL::Framebuffer getColourFBO();
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OpenGL::Texture getTexture(Texture& tex);
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