From 7e0f0cc99a00049136f9f6374ec5e2b64180fbde Mon Sep 17 00:00:00 2001 From: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com> Date: Tue, 15 Aug 2023 23:52:57 +0300 Subject: [PATCH] Switch to not making positional lights pink in upstream --- src/host_shaders/opengl_fragment_shader.frag | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/host_shaders/opengl_fragment_shader.frag b/src/host_shaders/opengl_fragment_shader.frag index 5b6e6830..3f1a256b 100644 --- a/src/host_shaders/opengl_fragment_shader.frag +++ b/src/host_shaders/opengl_fragment_shader.frag @@ -232,8 +232,8 @@ void calcLighting(out vec4 primary_color, out vec4 secondary_color) { // Positional Light if (bitfieldExtract(GPUREG_LIGHTi_CONFIG, 0, 1) == 0) { - error_unimpl = true; - // half_vector = normalize(normalize(light_vector + v_view) + view); + // error_unimpl = true; + half_vector = normalize(normalize(light_vector + v_view) + view); } // Directional light @@ -328,7 +328,7 @@ void calcLighting(out vec4 primary_color, out vec4 secondary_color) { if (fresnel_output2 == 1u) secondary_color.a = d[FR_LUT]; if (error_unimpl) { - secondary_color = primary_color = vec4(1.0, 0., 1.0, 1.0); + // secondary_color = primary_color = vec4(1.0, 0., 1.0, 1.0); } }