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GLSL Fragment Generator: Working color operations
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parent
45ae6bd3a8
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1 changed files with 22 additions and 1 deletions
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@ -93,7 +93,8 @@ void FragmentGenerator::compileTEV(std::string& shader, int stage, const PICAReg
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shader += ";\ncolorOp3 = ";
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getColorOperand(shader, tev.colorSource3, tev.colorOperand3, stage);
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shader += ";\nvec3 outputColor" + std::to_string(stage) + " = vec3(1.0)";
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shader += ";\nvec3 outputColor" + std::to_string(stage) + " = ";
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getColorOperation(shader, tev.colorOp);
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shader += ";\n";
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if (tev.colorOp == TexEnvConfig::Operation::Dot3RGBA) {
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@ -213,4 +214,24 @@ void FragmentGenerator::getSource(std::string& shader, TexEnvConfig::Source sour
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shader += "vec4(1.0, 1.0, 1.0, 1.0)";
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break;
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}
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}
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void FragmentGenerator::getColorOperation(std::string& shader, TexEnvConfig::Operation op) {
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switch (op) {
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case TexEnvConfig::Operation::Replace: shader += "colorOp1"; break;
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case TexEnvConfig::Operation::Add: shader += "colorOp1 + colorOp2"; break;
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case TexEnvConfig::Operation::AddSigned: shader += "clamp(colorOp1 + colorOp2 - 0.5, 0.0, 1.0);"; break;
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case TexEnvConfig::Operation::Subtract: shader += "colorOp1 - colorOp2"; break;
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case TexEnvConfig::Operation::Modulate: shader += "colorOp1 * colorOp2"; break;
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case TexEnvConfig::Operation::Lerp: shader += "colorOp1 * colorOp3 + colorOp2 * (vec(1.0) - colorOp3)"; break;
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case TexEnvConfig::Operation::AddMultiply: shader += "min(colorOp1 + colorOp2, vec3(1.0)) * colorOp3"; break;
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case TexEnvConfig::Operation::MultiplyAdd: shader += "colorOp1 * colorOp2 + colorOp3"; break;
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case TexEnvConfig::Operation::Dot3RGB:
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case TexEnvConfig::Operation::Dot3RGBA: shader += "vec3(4.0 * dot(colorOp1 - 0.5, colorOp2 - 0.5))"; break;
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default:
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Helpers::warn("FragmentGenerator: Unimplemented color op");
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shader += "vec3(1.0)";
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break;
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}
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}
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