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https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-07 22:55:40 +12:00
Make cheats struct more versatile
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parent
d4a84c337e
commit
7e7d4f7f16
4 changed files with 82 additions and 5 deletions
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@ -12,17 +12,22 @@ class Memory;
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class Cheats {
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class Cheats {
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public:
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public:
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enum class CheatType {
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enum class CheatType {
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None,
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ActionReplay, // CTRPF cheats
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ActionReplay, // CTRPF cheats
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// TODO: Other cheat devices and standards?
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// TODO: Other cheat devices and standards?
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};
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};
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struct Cheat {
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struct Cheat {
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bool enabled;
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CheatType type;
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CheatType type;
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std::vector<u32> instructions;
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std::vector<u32> instructions;
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};
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};
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Cheats(Memory& mem, HIDService& hid);
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Cheats(Memory& mem, HIDService& hid);
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void addCheat(const Cheat& cheat);
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uint32_t addCheat(const Cheat& cheat);
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void removeCheat(uint32_t id);
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void enableCheat(uint32_t id);
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void disableCheat(uint32_t id);
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void reset();
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void reset();
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void run();
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void run();
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@ -115,6 +115,7 @@ class Emulator {
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void deinitGraphicsContext() { gpu.deinitGraphicsContext(); }
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void deinitGraphicsContext() { gpu.deinitGraphicsContext(); }
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EmulatorConfig& getConfig() { return config; }
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EmulatorConfig& getConfig() { return config; }
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Cheats& getCheats() { return cheats; }
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ServiceManager& getServiceManager() { return kernel.getServiceManager(); }
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ServiceManager& getServiceManager() { return kernel.getServiceManager(); }
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RendererType getRendererType() const { return config.rendererType; }
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RendererType getRendererType() const { return config.rendererType; }
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Renderer* getRenderer() { return gpu.getRenderer(); }
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Renderer* getRenderer() { return gpu.getRenderer(); }
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@ -7,9 +7,45 @@ void Cheats::reset() {
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ar.reset(); // Reset ActionReplay
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ar.reset(); // Reset ActionReplay
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}
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}
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void Cheats::addCheat(const Cheat& cheat) {
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uint32_t Cheats::addCheat(const Cheat& cheat) {
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cheats.push_back(cheat);
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cheatsLoaded = true;
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cheatsLoaded = true;
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// Find an empty slot if a cheat was previously removed
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for (size_t i = 0; i < cheats.size(); i++) {
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if (cheats[i].type == CheatType::None) {
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cheats[i] = cheat;
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return i;
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}
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}
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// Otherwise, just add a new slot
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cheats.push_back(cheat);
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return cheats.size() - 1;
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}
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void Cheats::removeCheat(uint32_t id) {
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if (id >= cheats.size()) return;
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// Not using std::erase because we don't want to invalidate cheat IDs
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cheats[id].type = CheatType::None;
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cheats[id].instructions.clear();
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// Check if no cheats are loaded
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for (const auto& cheat : cheats) {
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if (cheat.type != CheatType::None) return;
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}
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cheatsLoaded = false;
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}
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void Cheats::enableCheat(uint32_t id) {
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if (id >= cheats.size()) return;
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cheats[id].enabled = true;
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}
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void Cheats::disableCheat(uint32_t id) {
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if (id >= cheats.size()) return;
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cheats[id].enabled = false;
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}
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}
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void Cheats::clear() {
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void Cheats::clear() {
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@ -19,6 +55,8 @@ void Cheats::clear() {
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void Cheats::run() {
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void Cheats::run() {
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for (const Cheat& cheat : cheats) {
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for (const Cheat& cheat : cheats) {
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if (!cheat.enabled) continue;
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switch (cheat.type) {
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switch (cheat.type) {
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case CheatType::ActionReplay: {
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case CheatType::ActionReplay: {
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ar.runCheat(cheat.instructions);
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ar.runCheat(cheat.instructions);
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@ -4,8 +4,13 @@
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#include <stdexcept>
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#include <stdexcept>
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#include "hydra_icon.hpp"
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#include "hydra_icon.hpp"
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#include "swap.hpp"
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class HC_GLOBAL HydraCore final : public hydra::IBase, public hydra::IOpenGlRendered, public hydra::IFrontendDriven, public hydra::IInput {
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class HC_GLOBAL HydraCore final : public hydra::IBase,
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public hydra::IOpenGlRendered,
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public hydra::IFrontendDriven,
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public hydra::IInput,
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public hydra::ICheat {
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HYDRA_CLASS
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HYDRA_CLASS
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public:
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public:
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HydraCore();
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HydraCore();
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@ -31,6 +36,12 @@ class HC_GLOBAL HydraCore final : public hydra::IBase, public hydra::IOpenGlRend
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void setPollInputCallback(void (*callback)()) override;
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void setPollInputCallback(void (*callback)()) override;
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void setCheckButtonCallback(int32_t (*callback)(uint32_t player, hydra::ButtonType button)) override;
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void setCheckButtonCallback(int32_t (*callback)(uint32_t player, hydra::ButtonType button)) override;
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// ICheat
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uint32_t addCheat(const uint8_t* data, uint32_t size) override;
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void removeCheat(uint32_t id) override;
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void enableCheat(uint32_t id) override;
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void disableCheat(uint32_t id) override;
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std::unique_ptr<Emulator> emulator;
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std::unique_ptr<Emulator> emulator;
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RendererGL* renderer;
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RendererGL* renderer;
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void (*pollInputCallback)() = nullptr;
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void (*pollInputCallback)() = nullptr;
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@ -122,7 +133,29 @@ void HydraCore::setGetProcAddress(void* function) { getProcAddress = function; }
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void HydraCore::setPollInputCallback(void (*callback)()) { pollInputCallback = callback; }
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void HydraCore::setPollInputCallback(void (*callback)()) { pollInputCallback = callback; }
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void HydraCore::setCheckButtonCallback(int32_t (*callback)(uint32_t player, hydra::ButtonType button)) { checkButtonCallback = callback; }
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void HydraCore::setCheckButtonCallback(int32_t (*callback)(uint32_t player, hydra::ButtonType button)) { checkButtonCallback = callback; }
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HC_API hydra::IBase* createEmulator() { return new HydraCore(); }
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uint32_t HydraCore::addCheat(const uint8_t* data, uint32_t size) {
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if ((size % 8) != 0) return hydra::BAD_CHEAT;
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Cheats::Cheat cheat;
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cheat.enabled = true;
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cheat.type = Cheats::CheatType::ActionReplay;
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for (uint32_t i = 0; i < size; i += 8) {
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uint32_t first_word = Common::swap32(*reinterpret_cast<const uint32_t*>(data + i));
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uint32_t second_word = Common::swap32(*reinterpret_cast<const uint32_t*>(data + i + 4));
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cheat.instructions.insert(cheat.instructions.end(), {first_word, second_word});
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}
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return emulator->getCheats().addCheat(cheat);
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};
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void HydraCore::removeCheat(uint32_t id) { emulator->getCheats().removeCheat(id); }
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void HydraCore::enableCheat(uint32_t id) { emulator->getCheats().enableCheat(id); }
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void HydraCore::disableCheat(uint32_t id) { emulator->getCheats().disableCheat(id); }
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HC_API hydra::IBase* createEmulator() { return new HydraCore; }
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HC_API void destroyEmulator(hydra::IBase* emulator) { delete emulator; }
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HC_API void destroyEmulator(hydra::IBase* emulator) { delete emulator; }
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HC_API const char* getInfo(hydra::InfoType type) {
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HC_API const char* getInfo(hydra::InfoType type) {
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