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wheremyfoodat 2024-03-07 17:02:38 +00:00 committed by GitHub
parent 869dc20c5c
commit 7fa7559879
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GPG key ID: B5690EEEBB952194
2 changed files with 9 additions and 3 deletions

View file

@ -42,6 +42,12 @@ class ShaderEmitter : private oaknut::CodeBlock, public oaknut::CodeGenerator {
oaknut::Label emitLog2Func();
oaknut::Label emitExp2Func();
template <typename T>
void getLabelPointer(const oaknut::Label& label) {
auto pointer = reinterpret_cast<u8*>(oaknut::CodeBlock::ptr()) + label.offset();
return reinterpret_cast<T>(pointer);
}
// Compile all instructions from [current recompiler PC, end)
void compileUntil(const PICAShader& shaderUnit, u32 endPC);
// Compile instruction "instr"
@ -118,7 +124,7 @@ class ShaderEmitter : private oaknut::CodeBlock, public oaknut::CodeGenerator {
// PC must be a valid entrypoint here. It doesn't have that much overhead in this case, so we use std::array<>::at() to assert it does
InstructionCallback getInstructionCallback(u32 pc) {
return reinterpret_cast<InstructionCallback>(oaknut::CodeBlock::ptr() + instructionLabels.at(pc).offset());
return getLabelPointer<InstructionCallback>(instructionLabels.at(pc));
}
PrologueCallback getPrologueCallback() { return prologueCb; }

View file

@ -39,7 +39,7 @@ void ShaderEmitter::compile(const PICAShader& shaderUnit) {
align(16);
l(prologueLabel);
prologueCb = reinterpret_cast<PrologueCallback>(oaknut::CodeBlock::ptr() + prologueLabel.offset());
prologueCb = getLabelPointer<PrologueCallback>(prologueLabel);
// Set state pointer to the proper pointer
// state pointer is volatile, no need to preserve it
@ -407,7 +407,7 @@ void ShaderEmitter::storeRegister(QReg source, const PICAShader& shader, u32 des
if (writeMask == 0xf) { // No lanes are masked, just use STR
STR(source, statePointer, offset);
} else {
u8* blendMaskPointer = reinterpret_cast<u8*>(oaknut::CodeBlock::ptr() + blendMasks.offset());
u8* blendMaskPointer = getLabelPointer<u8*>(blendMasks));
LDR(scratch1, statePointer, offset); // Load current value
LDR(scratch2, blendMaskPointer + writeMask * 16); // Load write mask for blending