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869dc20c5c
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2 changed files with 9 additions and 3 deletions
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@ -42,6 +42,12 @@ class ShaderEmitter : private oaknut::CodeBlock, public oaknut::CodeGenerator {
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oaknut::Label emitLog2Func();
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oaknut::Label emitExp2Func();
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template <typename T>
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void getLabelPointer(const oaknut::Label& label) {
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auto pointer = reinterpret_cast<u8*>(oaknut::CodeBlock::ptr()) + label.offset();
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return reinterpret_cast<T>(pointer);
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}
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// Compile all instructions from [current recompiler PC, end)
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void compileUntil(const PICAShader& shaderUnit, u32 endPC);
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// Compile instruction "instr"
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@ -118,7 +124,7 @@ class ShaderEmitter : private oaknut::CodeBlock, public oaknut::CodeGenerator {
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// PC must be a valid entrypoint here. It doesn't have that much overhead in this case, so we use std::array<>::at() to assert it does
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InstructionCallback getInstructionCallback(u32 pc) {
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return reinterpret_cast<InstructionCallback>(oaknut::CodeBlock::ptr() + instructionLabels.at(pc).offset());
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return getLabelPointer<InstructionCallback>(instructionLabels.at(pc));
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}
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PrologueCallback getPrologueCallback() { return prologueCb; }
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@ -39,7 +39,7 @@ void ShaderEmitter::compile(const PICAShader& shaderUnit) {
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align(16);
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l(prologueLabel);
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prologueCb = reinterpret_cast<PrologueCallback>(oaknut::CodeBlock::ptr() + prologueLabel.offset());
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prologueCb = getLabelPointer<PrologueCallback>(prologueLabel);
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// Set state pointer to the proper pointer
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// state pointer is volatile, no need to preserve it
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@ -407,7 +407,7 @@ void ShaderEmitter::storeRegister(QReg source, const PICAShader& shader, u32 des
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if (writeMask == 0xf) { // No lanes are masked, just use STR
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STR(source, statePointer, offset);
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} else {
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u8* blendMaskPointer = reinterpret_cast<u8*>(oaknut::CodeBlock::ptr() + blendMasks.offset());
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u8* blendMaskPointer = getLabelPointer<u8*>(blendMasks));
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LDR(scratch1, statePointer, offset); // Load current value
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LDR(scratch2, blendMaskPointer + writeMask * 16); // Load write mask for blending
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