mirror of
https://github.com/wheremyfoodat/Panda3DS.git
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resolve merge conflicts
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commit
804a0b083f
48 changed files with 7770 additions and 528 deletions
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@ -19,6 +19,7 @@
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#include "panda_qt/config_window.hpp"
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#include "panda_qt/patch_window.hpp"
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#include "panda_qt/screen.hpp"
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#include "panda_qt/shader_editor.hpp"
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#include "panda_qt/text_editor.hpp"
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#include "services/hid.hpp"
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@ -48,6 +49,7 @@ class MainWindow : public QMainWindow {
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EditCheat,
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PressTouchscreen,
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ReleaseTouchscreen,
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ReloadUbershader,
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};
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// Tagged union representing our message queue messages
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@ -99,6 +101,7 @@ class MainWindow : public QMainWindow {
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CheatsWindow* cheatsEditor;
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TextEditorWindow* luaEditor;
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PatchWindow* patchWindow;
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ShaderEditorWindow* shaderEditor;
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// We use SDL's game controller API since it's the sanest API that supports as many controllers as possible
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SDL_GameController* gameController = nullptr;
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@ -110,9 +113,6 @@ class MainWindow : public QMainWindow {
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void selectROM();
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void dumpDspFirmware();
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void dumpRomFS();
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void openLuaEditor();
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void openCheatsEditor();
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void openPatchWindow();
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void showAboutMenu();
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void initControllers();
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void pollControllers();
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@ -140,5 +140,6 @@ class MainWindow : public QMainWindow {
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void mouseReleaseEvent(QMouseEvent* event) override;
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void loadLuaScript(const std::string& code);
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void reloadShader(const std::string& shader);
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void editCheat(u32 handle, const std::vector<uint8_t>& cheat, const std::function<void(u32)>& callback);
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};
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27
include/panda_qt/shader_editor.hpp
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27
include/panda_qt/shader_editor.hpp
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@ -0,0 +1,27 @@
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#pragma once
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#include <QApplication>
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#include <QDialog>
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#include <QWidget>
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#include <string>
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#include "zep.h"
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#include "zep/mode_repl.h"
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#include "zep/regress.h"
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class ShaderEditorWindow : public QDialog {
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Q_OBJECT
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private:
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Zep::ZepWidget_Qt zepWidget;
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Zep::IZepReplProvider replProvider;
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static constexpr float fontSize = 14.0f;
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public:
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// Whether this backend supports shader editor
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bool supported = true;
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ShaderEditorWindow(QWidget* parent, const std::string& filename, const std::string& initialText);
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void setText(const std::string& text) { zepWidget.GetEditor().GetMRUBuffer()->SetText(text); }
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void setEnable(bool enable);
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};
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