Merge pull request #769 from wheremyfoodat/lua-services
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Add service call intercepts via Lua & thread debugger draft
This commit is contained in:
wheremyfoodat 2025-07-04 02:41:51 +03:00 committed by GitHub
commit 80840b6c5e
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GPG key ID: B5690EEEBB952194
16 changed files with 358 additions and 48 deletions

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@ -415,7 +415,7 @@ set(HEADER_FILES include/emulator.hpp include/helpers.hpp include/termcolor.hpp
include/services/dsp_firmware_db.hpp include/frontend_settings.hpp include/fs/archive_twl_photo.hpp
include/fs/archive_twl_sound.hpp include/fs/archive_card_spi.hpp include/services/ns.hpp include/audio/audio_device.hpp
include/audio/audio_device_interface.hpp include/audio/libretro_audio_device.hpp include/services/ir/ir_types.hpp
include/services/ir/ir_device.hpp include/services/ir/circlepad_pro.hpp
include/services/ir/ir_device.hpp include/services/ir/circlepad_pro.hpp include/services/service_intercept.hpp
)
if(IOS)
@ -732,10 +732,12 @@ if(NOT BUILD_HYDRA_CORE AND NOT BUILD_LIBRETRO_CORE)
set(FRONTEND_SOURCE_FILES src/panda_qt/main.cpp src/panda_qt/screen.cpp src/panda_qt/main_window.cpp src/panda_qt/about_window.cpp
src/panda_qt/config_window.cpp src/panda_qt/zep.cpp src/panda_qt/text_editor.cpp src/panda_qt/cheats_window.cpp src/panda_qt/mappings.cpp
src/panda_qt/patch_window.cpp src/panda_qt/elided_label.cpp src/panda_qt/shader_editor.cpp src/panda_qt/translations.cpp
src/panda_qt/thread_debugger.cpp
)
set(FRONTEND_HEADER_FILES include/panda_qt/screen.hpp include/panda_qt/main_window.hpp include/panda_qt/about_window.hpp
include/panda_qt/config_window.hpp include/panda_qt/text_editor.hpp include/panda_qt/cheats_window.hpp
include/panda_qt/patch_window.hpp include/panda_qt/elided_label.hpp include/panda_qt/shader_editor.hpp
include/panda_qt/thread_debugger.hpp
)
source_group("Source Files\\Qt" FILES ${FRONTEND_SOURCE_FILES})

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@ -127,6 +127,7 @@ class Emulator {
Scheduler& getScheduler() { return scheduler; }
Memory& getMemory() { return memory; }
AudioDeviceInterface& getAudioDevice() { return audioDevice; }
Kernel& getKernel() { return kernel; }
RendererType getRendererType() const { return config.rendererType; }
Renderer* getRenderer() { return gpu.getRenderer(); }

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@ -15,6 +15,7 @@
#include "services/service_manager.hpp"
class CPU;
class LuaManager;
struct Scheduler;
class Kernel {
@ -47,12 +48,12 @@ class Kernel {
Handle currentProcess;
Handle mainThread;
int currentThreadIndex;
Handle srvHandle; // Handle for the special service manager port "srv:"
Handle errorPortHandle; // Handle for the err:f port used for displaying errors
Handle srvHandle; // Handle for the special service manager port "srv:"
Handle errorPortHandle; // Handle for the err:f port used for displaying errors
u32 arbiterCount;
u32 threadCount; // How many threads in our thread pool have been used as of now (Up to 32)
u32 aliveThreadCount; // How many of these threads are actually alive?
u32 threadCount; // How many threads in our thread pool have been used as of now (Up to 32)
u32 aliveThreadCount; // How many of these threads are actually alive?
ServiceManager serviceManager;
// Top 8 bits are the major version, bottom 8 are the minor version
@ -65,10 +66,10 @@ class Kernel {
Handle makeProcess(u32 id);
Handle makePort(const char* name);
Handle makeSession(Handle port);
Handle makeThread(u32 entrypoint, u32 initialSP, u32 priority, ProcessorID id, u32 arg,ThreadStatus status = ThreadStatus::Dormant);
Handle makeThread(u32 entrypoint, u32 initialSP, u32 priority, ProcessorID id, u32 arg, ThreadStatus status = ThreadStatus::Dormant);
Handle makeMemoryBlock(u32 addr, u32 size, u32 myPermission, u32 otherPermission);
public:
public:
// Needs to be public to be accessible to the APT/HID services
Handle makeEvent(ResetType resetType, Event::CallbackType callback = Event::CallbackType::None);
// Needs to be public to be accessible to the APT/DSP services
@ -198,8 +199,8 @@ public:
void closeDirectory(u32 messagePointer, Handle directory);
void readDirectory(u32 messagePointer, Handle directory);
public:
Kernel(CPU& cpu, Memory& mem, GPU& gpu, const EmulatorConfig& config);
public:
Kernel(CPU& cpu, Memory& mem, GPU& gpu, const EmulatorConfig& config, LuaManager& lua);
void initializeFS() { return serviceManager.initializeFS(); }
void setVersion(u8 major, u8 minor);
void serviceSVC(u32 svc);
@ -224,9 +225,7 @@ public:
return handleCounter++;
}
std::vector<KernelObject>& getObjects() {
return objects;
}
std::vector<KernelObject>& getObjects() { return objects; }
// Get pointer to the object with the specified handle
KernelObject* getObject(Handle handle) {
@ -254,4 +253,14 @@ public:
void clearInstructionCache();
void clearInstructionCacheRange(u32 start, u32 size);
u32 getSharedFontVaddr();
// For debuggers: Returns information about the main process' (alive) threads in a vector for the frontend to display
std::vector<Thread> getMainProcessThreads();
// For debuggers: Sets the entrypoint and initial SP for the main thread (thread 0) so that the debugger can display them
void setMainThreadEntrypointAndSP(u32 entrypoint, u32 initialSP) {
auto& t = threads[0];
t.entrypoint = entrypoint;
t.initialSP = initialSP;
}
};

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@ -47,6 +47,8 @@ class LuaManager {
signalEventInternal(e);
}
}
bool signalInterceptedService(const std::string& service, u32 function, u32 messagePointer);
};
#else // Lua not enabled, Lua manager does nothing
@ -60,5 +62,6 @@ class LuaManager {
void loadString(const std::string& code) {}
void reset() {}
void signalEvent(LuaEvent e) {}
bool signalInterceptedService(const std::string& service, u32 function, u32 messagePointer) { return false; }
};
#endif

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@ -21,6 +21,7 @@
#include "panda_qt/screen.hpp"
#include "panda_qt/shader_editor.hpp"
#include "panda_qt/text_editor.hpp"
#include "panda_qt/thread_debugger.hpp"
#include "services/hid.hpp"
struct CheatMessage {
@ -109,6 +110,7 @@ class MainWindow : public QMainWindow {
TextEditorWindow* luaEditor;
PatchWindow* patchWindow;
ShaderEditorWindow* shaderEditor;
ThreadDebugger* threadDebugger;
// We use SDL's game controller API since it's the sanest API that supports as many controllers as possible
SDL_GameController* gameController = nullptr;
@ -157,4 +159,7 @@ class MainWindow : public QMainWindow {
void handleScreenResize(u32 width, u32 height);
void handleTouchscreenPress(QMouseEvent* event);
signals:
void emulatorPaused();
};

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@ -0,0 +1,28 @@
#pragma once
#include <QString>
#include <QTableWidget>
#include <QTimer>
#include <QVBoxLayout>
#include <QtWidgets>
#include <atomic>
#include <chrono>
#include <thread>
#include "emulator.hpp"
class ThreadDebugger : public QWidget {
Q_OBJECT
Emulator* emu;
QVBoxLayout* mainLayout;
QTableWidget* threadTable;
public:
ThreadDebugger(Emulator* emu, QWidget* parent = nullptr);
void update();
private:
void setListItem(int row, int column, const QString& str);
void setListItem(int row, int column, const std::string& str);
};

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@ -0,0 +1,28 @@
#pragma once
#include <functional>
#include <string>
#include "helpers.hpp"
// We allow Lua scripts to intercept service calls and allow their own code to be ran on SyncRequests
// For example, if we want to intercept dsp::DSP ReadPipe (Header: 0x000E00C0), the "serviceName" field would be "dsp::DSP"
// and the "function" field would be 0x000E00C0
struct InterceptedService {
std::string serviceName; // Name of the service whose function
u32 function; // Header of the function to intercept
InterceptedService(const std::string& name, u32 header) : serviceName(name), function(header) {}
bool operator==(const InterceptedService& other) const { return serviceName == other.serviceName && function == other.function; }
};
// Define hashing function for InterceptedService to use it with unordered_map
namespace std {
template <>
struct hash<InterceptedService> {
usize operator()(const InterceptedService& s) const noexcept {
const usize hash1 = std::hash<std::string>{}(s.serviceName);
const usize hash2 = std::hash<u32>{}(s.function);
return hash1 ^ (hash2 << 1);
}
};
} // namespace std

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@ -2,9 +2,12 @@
#include <array>
#include <optional>
#include <span>
#include <string>
#include <unordered_set>
#include "kernel_types.hpp"
#include "logger.hpp"
#include "lua_manager.hpp"
#include "memory.hpp"
#include "services/ac.hpp"
#include "services/act.hpp"
@ -34,6 +37,7 @@
#include "services/ns.hpp"
#include "services/nwm_uds.hpp"
#include "services/ptm.hpp"
#include "services/service_intercept.hpp"
#include "services/soc.hpp"
#include "services/ssl.hpp"
#include "services/y2r.hpp"
@ -86,6 +90,19 @@ class ServiceManager {
MCU::HWCService mcu_hwc;
// We allow Lua scripts to intercept service calls and allow their own code to be ran on SyncRequests
// For example, if we want to intercept dsp::DSP ReadPipe (Header: 0x000E00C0), the "serviceName" field would be "dsp::DSP"
// and the "function" field would be 0x000E00C0
LuaManager& lua;
std::unordered_set<InterceptedService> interceptedServices = {};
// Calling std::unordered_set<T>::size() compiles to a fairly non-trivial function call on Clang, so we store this
// separately and check it on service calls, for performance reasons
bool haveServiceIntercepts = false;
// Checks for whether a service call is intercepted by Lua and handles it. Returns true if Lua told us not to handle the function,
// or false if we should handle it as normal
bool checkForIntercept(u32 messagePointer, Handle handle);
// "srv:" commands
void enableNotification(u32 messagePointer);
void getServiceHandle(u32 messagePointer);
@ -96,7 +113,7 @@ class ServiceManager {
void unsubscribe(u32 messagePointer);
public:
ServiceManager(std::span<u32, 16> regs, Memory& mem, GPU& gpu, u32& currentPID, Kernel& kernel, const EmulatorConfig& config);
ServiceManager(std::span<u32, 16> regs, Memory& mem, GPU& gpu, u32& currentPID, Kernel& kernel, const EmulatorConfig& config, LuaManager& lua);
void reset();
void initializeFS() { fs.initializeFilesystem(); }
void handleSyncRequest(u32 messagePointer);
@ -116,4 +133,14 @@ class ServiceManager {
DSPService& getDSP() { return dsp; }
Y2RService& getY2R() { return y2r; }
IRUserService& getIRUser() { return ir_user; }
void addServiceIntercept(const std::string& service, u32 function) {
interceptedServices.insert(InterceptedService(service, function));
haveServiceIntercepts = true;
}
void clearServiceIntercepts() {
interceptedServices.clear();
haveServiceIntercepts = false;
}
};

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@ -1,4 +1,5 @@
#include <cstring>
#include "arm_defs.hpp"
#include "kernel.hpp"
@ -35,13 +36,14 @@ void Kernel::setupIdleThread() {
if (!vaddr.has_value() || vaddr.value() != codeAddress) {
Helpers::panic("Failed to setup idle thread");
}
// Copy idle thread code to the allocated FCRAM
std::memcpy(&mem.getFCRAM()[fcramIndex], idleThreadCode, sizeof(idleThreadCode));
t.entrypoint = codeAddress;
t.initialSP = 0;
t.tlsBase = 0;
t.gprs[13] = 0; // Set SP & LR to 0 just in case. The idle thread should never access memory, but let's be safe
t.gprs[13] = 0; // Set SP & LR to 0 just in case. The idle thread should never access memory, but let's be safe
t.gprs[14] = 0;
t.gprs[15] = codeAddress;
t.cpsr = CPSR::UserMode;

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@ -3,9 +3,9 @@
#include "kernel_types.hpp"
#include "cpu.hpp"
Kernel::Kernel(CPU& cpu, Memory& mem, GPU& gpu, const EmulatorConfig& config)
: cpu(cpu), regs(cpu.regs()), mem(mem), handleCounter(0), serviceManager(regs, mem, gpu, currentProcess, *this, config) {
objects.reserve(512); // Make room for a few objects to avoid further memory allocs later
Kernel::Kernel(CPU& cpu, Memory& mem, GPU& gpu, const EmulatorConfig& config, LuaManager& lua)
: cpu(cpu), regs(cpu.regs()), mem(mem), handleCounter(0), serviceManager(regs, mem, gpu, currentProcess, *this, config, lua) {
objects.reserve(512); // Make room for a few objects to avoid further memory allocs later
mutexHandles.reserve(8);
portHandles.reserve(32);
threadIndices.reserve(appResourceLimits.maxThreads);

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@ -1,3 +1,4 @@
#include <algorithm>
#include <bit>
#include <cassert>
#include <cstring>
@ -697,3 +698,18 @@ bool Kernel::shouldWaitOnObject(KernelObject* object) {
return true;
}
}
std::vector<Thread> Kernel::getMainProcessThreads() {
// Sort the thread indices so that they appear nicer in the debugger
auto indices = threadIndices;
std::sort(indices.begin(), indices.end());
std::vector<Thread> ret;
ret.reserve(indices.size());
for (const auto& index : indices) {
ret.push_back(threads[index]);
}
return ret;
}

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@ -5,8 +5,10 @@
#include "ipc.hpp"
#include "kernel.hpp"
ServiceManager::ServiceManager(std::span<u32, 16> regs, Memory& mem, GPU& gpu, u32& currentPID, Kernel& kernel, const EmulatorConfig& config)
: regs(regs), mem(mem), kernel(kernel), ac(mem), am(mem), boss(mem), act(mem), apt(mem, kernel), cam(mem, kernel), cecd(mem, kernel),
ServiceManager::ServiceManager(
std::span<u32, 16> regs, Memory& mem, GPU& gpu, u32& currentPID, Kernel& kernel, const EmulatorConfig& config, LuaManager& lua
)
: regs(regs), mem(mem), kernel(kernel), lua(lua), ac(mem), am(mem), boss(mem), act(mem), apt(mem, kernel), cam(mem, kernel), cecd(mem, kernel),
cfg(mem, config), csnd(mem, kernel), dlp_srvr(mem), dsp(mem, kernel, config), hid(mem, kernel), http(mem), ir_user(mem, hid, config, kernel),
frd(mem), fs(mem, kernel, config), gsp_gpu(mem, gpu, kernel, currentPID), gsp_lcd(mem), ldr(mem, kernel), mcu_hwc(mem, config),
mic(mem, kernel), nfc(mem, kernel), nim(mem), ndm(mem), news_u(mem), ns(mem), nwm_uds(mem, kernel), ptm(mem, config), soc(mem), ssl(mem),
@ -214,6 +216,12 @@ void ServiceManager::publishToSubscriber(u32 messagePointer) {
}
void ServiceManager::sendCommandToService(u32 messagePointer, Handle handle) {
if (haveServiceIntercepts) [[unlikely]] {
if (checkForIntercept(messagePointer, handle)) [[unlikely]] {
return;
}
}
switch (handle) {
// Breaking alphabetical order a bit to place the ones I think are most common at the top
case KernelHandles::GPU: [[likely]] gsp_gpu.handleSyncRequest(messagePointer); break;
@ -257,4 +265,25 @@ void ServiceManager::sendCommandToService(u32 messagePointer, Handle handle) {
case KernelHandles::Y2R: y2r.handleSyncRequest(messagePointer); break;
default: Helpers::panic("Sent IPC message to unknown service %08X\n Command: %08X", handle, mem.read32(messagePointer));
}
}
bool ServiceManager::checkForIntercept(u32 messagePointer, Handle handle) {
// Check if there's a Lua handler for this function and call it
const u32 function = mem.read32(messagePointer);
for (auto [serviceName, serviceHandle] : serviceMap) {
if (serviceHandle == handle) {
auto intercept = InterceptedService(std::string(serviceName), function);
if (interceptedServices.contains(intercept)) {
// If the Lua handler returns true, it means the service is handled entirely
// From Lua, and we shouldn't do anything else here.
return lua.signalInterceptedService(intercept.serviceName, function, messagePointer);
}
break;
}
}
// Lua did not intercept the service, so emulate it normally
return false;
}

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@ -19,8 +19,9 @@ __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 1;
#endif
Emulator::Emulator()
: config(getConfigPath()), kernel(cpu, memory, gpu, config), cpu(memory, kernel, *this), gpu(memory, config), memory(cpu.getTicksRef(), config),
cheats(memory, kernel.getServiceManager().getHID()), audioDevice(config.audioDeviceConfig), lua(*this), running(false)
: config(getConfigPath()), kernel(cpu, memory, gpu, config, lua), cpu(memory, kernel, *this), gpu(memory, config),
memory(cpu.getTicksRef(), config), cheats(memory, kernel.getServiceManager().getHID()), audioDevice(config.audioDeviceConfig), lua(*this),
running(false)
#ifdef PANDA3DS_ENABLE_HTTP_SERVER
,
httpServer(this)
@ -271,6 +272,11 @@ bool Emulator::loadROM(const std::filesystem::path& path) {
romType = ROMType::None;
}
if (success) {
// Update the main thread entrypoint and SP so that the thread debugger can display them.
kernel.setMainThreadEntrypointAndSP(cpu.getReg(15), cpu.getReg(13));
}
resume(); // Start the emulator
return success;
}

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@ -94,13 +94,41 @@ void LuaManager::loadString(const std::string& code) {
}
void LuaManager::signalEventInternal(LuaEvent e) {
lua_getglobal(L, "eventHandler"); // We want to call the event handler
lua_pushnumber(L, static_cast<int>(e)); // Push event type
lua_getglobal(L, "eventHandler"); // We want to call the event handler
lua_pushinteger(L, static_cast<int>(e)); // Push event type
// Call the function with 1 argument and 0 outputs, without an error handler
lua_pcall(L, 1, 0, 0);
}
// Calls the "interceptService" function, if it exists, when a service call is intercepted
// It passes the service name, the function header, and a pointer to the call's TLS buffer as parameters
// interceptService is expected to return a bool, which indicates whether the C++ code should proceed to handle the service call
// or if the Lua code handles it entirely.
// If the bool is true, the Lua code handles the service call entirely and the C++ code doesn't do anything extra
// Otherwise, then the C++ code calls its service call handling code as usual.
bool LuaManager::signalInterceptedService(const std::string& service, u32 function, u32 messagePointer) {
lua_getglobal(L, "interceptService");
lua_pushstring(L, service.c_str()); // Push service name
lua_pushinteger(L, function); // Push function header
lua_pushinteger(L, messagePointer); // Push pointer to TLS buffer
// Call the function with 3 arguments and 1 output, without an error handler
const int status = lua_pcall(L, 3, 1, 0);
if (status != LUA_OK) {
const char* err = lua_tostring(L, -1);
fprintf(stderr, "Lua: Error in interceptService: %s\n", err);
lua_pop(L, 1); // Pop error message from stack
return false; // Have the C++ handle the service call
}
// Return the value interceptService returned
const bool ret = lua_toboolean(L, -1);
lua_pop(L, 1);
return ret;
}
void LuaManager::reset() {
// Reset scripts
haveScript = false;
@ -111,17 +139,17 @@ void LuaManager::reset() {
Emulator* LuaManager::g_emulator = nullptr;
#define MAKE_MEMORY_FUNCTIONS(size) \
static int read##size##Thunk(lua_State* L) { \
const u32 vaddr = (u32)lua_tonumber(L, 1); \
lua_pushnumber(L, LuaManager::g_emulator->getMemory().read##size(vaddr)); \
return 1; \
} \
static int write##size##Thunk(lua_State* L) { \
const u32 vaddr = (u32)lua_tonumber(L, 1); \
const u##size value = (u##size)lua_tonumber(L, 2); \
LuaManager::g_emulator->getMemory().write##size(vaddr, value); \
return 0; \
#define MAKE_MEMORY_FUNCTIONS(size) \
static int read##size##Thunk(lua_State* L) { \
const u32 vaddr = (u32)lua_tointeger(L, 1); \
lua_pushinteger(L, LuaManager::g_emulator->getMemory().read##size(vaddr)); \
return 1; \
} \
static int write##size##Thunk(lua_State* L) { \
const u32 vaddr = (u32)lua_tointeger(L, 1); \
const u##size value = (u##size)lua_tointeger(L, 2); \
LuaManager::g_emulator->getMemory().write##size(vaddr, value); \
return 0; \
}
MAKE_MEMORY_FUNCTIONS(8)
@ -131,26 +159,26 @@ MAKE_MEMORY_FUNCTIONS(64)
#undef MAKE_MEMORY_FUNCTIONS
static int readFloatThunk(lua_State* L) {
const u32 vaddr = (u32)lua_tonumber(L, 1);
const u32 vaddr = (u32)lua_tointeger(L, 1);
lua_pushnumber(L, (lua_Number)Helpers::bit_cast<float, u32>(LuaManager::g_emulator->getMemory().read32(vaddr)));
return 1;
}
static int writeFloatThunk(lua_State* L) {
const u32 vaddr = (u32)lua_tonumber(L, 1);
const u32 vaddr = (u32)lua_tointeger(L, 1);
const float value = (float)lua_tonumber(L, 2);
LuaManager::g_emulator->getMemory().write32(vaddr, Helpers::bit_cast<u32, float>(value));
return 0;
}
static int readDoubleThunk(lua_State* L) {
const u32 vaddr = (u32)lua_tonumber(L, 1);
const u32 vaddr = (u32)lua_tointeger(L, 1);
lua_pushnumber(L, (lua_Number)Helpers::bit_cast<double, u64>(LuaManager::g_emulator->getMemory().read64(vaddr)));
return 1;
}
static int writeDoubleThunk(lua_State* L) {
const u32 vaddr = (u32)lua_tonumber(L, 1);
const u32 vaddr = (u32)lua_tointeger(L, 1);
const double value = (double)lua_tonumber(L, 2);
LuaManager::g_emulator->getMemory().write64(vaddr, Helpers::bit_cast<u64, double>(value));
return 0;
@ -158,12 +186,12 @@ static int writeDoubleThunk(lua_State* L) {
static int getAppIDThunk(lua_State* L) {
std::optional<u64> id = LuaManager::g_emulator->getMemory().getProgramID();
// If the app has an ID, return true + its ID
// Otherwise return false and 0 as the ID
if (id.has_value()) {
lua_pushboolean(L, 1); // Return true
lua_pushnumber(L, u32(*id)); // Return bottom 32 bits
lua_pushboolean(L, 1); // Return true
lua_pushnumber(L, u32(*id)); // Return bottom 32 bits
lua_pushnumber(L, u32(*id >> 32)); // Return top 32 bits
} else {
lua_pushboolean(L, 0); // Return false
@ -192,13 +220,14 @@ static int resetThunk(lua_State* L) {
static int loadROMThunk(lua_State* L) {
// Path argument is invalid, report that loading failed and exit
if (lua_type(L, -1) != LUA_TSTRING) {
if (lua_type(L, 1) != LUA_TSTRING) {
lua_pushboolean(L, 0);
lua_error(L);
return 1;
}
size_t pathLength;
const char* const str = lua_tolstring(L, -1, &pathLength);
usize pathLength;
const char* const str = lua_tolstring(L, 1, &pathLength);
const auto path = std::filesystem::path(std::string(str, pathLength));
// Load ROM and reply if it succeeded or not
@ -206,6 +235,34 @@ static int loadROMThunk(lua_State* L) {
return 1;
}
static int addServiceInterceptThunk(lua_State* L) {
// Service name argument is invalid, report that loading failed and exit
if (lua_type(L, 1) != LUA_TSTRING) {
lua_pushboolean(L, 0);
lua_error(L);
return 2;
}
if (lua_type(L, 2) != LUA_TNUMBER) {
lua_pushboolean(L, 0);
lua_error(L);
return 2;
}
// Get the name of the service we want to intercept, as well as the header of the function to intercept
usize nameLength;
const char* const str = lua_tolstring(L, 1, &nameLength);
const u32 function = (u32)lua_tointeger(L, 2);
const auto serviceName = std::string(str, nameLength);
LuaManager::g_emulator->getServiceManager().addServiceIntercept(serviceName, function);
return 2;
}
static int clearServiceInterceptsThunk(lua_State* L) {
LuaManager::g_emulator->getServiceManager().clearServiceIntercepts();
return 0;
}
static int getButtonsThunk(lua_State* L) {
auto buttons = LuaManager::g_emulator->getServiceManager().getHID().getOldButtons();
lua_pushinteger(L, static_cast<lua_Integer>(buttons));
@ -262,7 +319,7 @@ static int disassembleARMThunk(lua_State* L) {
static int disassembleTeakThunk(lua_State* L) {
const u16 instruction = u16(lua_tonumber(L, 1));
const u16 expansion = u16(lua_tonumber(L, 2));
std::string disassembly = Teakra::Disassembler::Do(instruction, expansion);
lua_pushstring(L, disassembly.c_str());
return 1;
@ -292,6 +349,8 @@ static constexpr luaL_Reg functions[] = {
{ "__getButton", getButtonThunk },
{ "__disassembleARM", disassembleARMThunk },
{ "__disassembleTeak", disassembleTeakThunk },
{"__addServiceIntercept", addServiceInterceptThunk },
{"__clearServiceIntercepts", clearServiceInterceptsThunk },
{ nullptr, nullptr },
};
// clang-format on
@ -332,6 +391,8 @@ void LuaManager::initializeThunks() {
disassembleARM = function(pc, instruction) return GLOBALS.__disassembleARM(pc, instruction) end,
disassembleTeak = function(opcode, exp) return GLOBALS.__disassembleTeak(opcode, exp or 0) end,
addServiceIntercept = function(service, func) return GLOBALS.__addServiceIntercept(service, func) end,
clearServiceIntercepts = function() return GLOBALS.__clearServiceIntercepts() end,
Frame = __Frame,
ButtonA = __ButtonA,
@ -340,6 +401,8 @@ void LuaManager::initializeThunks() {
ButtonY = __ButtonY,
ButtonL = __ButtonL,
ButtonR = __ButtonR,
ButtonZL = __ButtonZL,
ButtonZR = __ButtonZR,
ButtonUp = __ButtonUp,
ButtonDown = __ButtonDown,
ButtonLeft = __ButtonLeft,

View file

@ -66,6 +66,7 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
auto cheatsEditorAction = toolsMenu->addAction(tr("Open Cheats Editor"));
auto patchWindowAction = toolsMenu->addAction(tr("Open Patch Window"));
auto shaderEditorAction = toolsMenu->addAction(tr("Open Shader Editor"));
auto threadDebuggerAction = toolsMenu->addAction(tr("Open Thread Debugger"));
auto dumpDspFirmware = toolsMenu->addAction(tr("Dump loaded DSP firmware"));
connect(dumpRomFSAction, &QAction::triggered, this, &MainWindow::dumpRomFS);
@ -73,8 +74,11 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
connect(shaderEditorAction, &QAction::triggered, this, [this]() { shaderEditor->show(); });
connect(cheatsEditorAction, &QAction::triggered, this, [this]() { cheatsEditor->show(); });
connect(patchWindowAction, &QAction::triggered, this, [this]() { patchWindow->show(); });
connect(threadDebuggerAction, &QAction::triggered, this, [this]() { threadDebugger->show(); });
connect(dumpDspFirmware, &QAction::triggered, this, &MainWindow::dumpDspFirmware);
connect(this, &MainWindow::emulatorPaused, this, [this]() { threadDebugger->update(); }, Qt::BlockingQueuedConnection);
auto aboutAction = aboutMenu->addAction(tr("About Panda3DS"));
aboutAction->setMenuRole(QAction::AboutRole);
connect(aboutAction, &QAction::triggered, this, &MainWindow::showAboutMenu);
@ -89,6 +93,7 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
patchWindow = new PatchWindow(this);
luaEditor = new TextEditorWindow(this, "script.lua", "");
shaderEditor = new ShaderEditorWindow(this, "shader.glsl", "");
threadDebugger = new ThreadDebugger(emu, this);
shaderEditor->setEnable(emu->getRenderer()->supportsShaderReload());
if (shaderEditor->supported) {
@ -381,9 +386,19 @@ void MainWindow::dispatchMessage(const EmulatorMessage& message) {
delete message.cheat.c;
} break;
case MessageType::Pause: emu->pause(); break;
case MessageType::Resume: emu->resume(); break;
case MessageType::TogglePause: emu->togglePause(); break;
case MessageType::Pause:
emu->pause();
emit emulatorPaused();
break;
case MessageType::TogglePause:
emu->togglePause();
if (!emu->running) {
emit emulatorPaused();
};
break;
case MessageType::Reset: emu->reset(Emulator::ReloadOption::Reload); break;
case MessageType::PressKey: emu->getServiceManager().getHID().pressKey(message.key.key); break;
case MessageType::ReleaseKey: emu->getServiceManager().getHID().releaseKey(message.key.key); break;

View file

@ -0,0 +1,76 @@
#include "panda_qt/thread_debugger.hpp"
#include <fmt/format.h>
static QString threadStatusToQString(ThreadStatus status) {
switch (status) {
case ThreadStatus::Running: return QObject::tr("Running");
case ThreadStatus::Ready: return QObject::tr("Ready");
case ThreadStatus::WaitArbiter: return QObject::tr("Waiting on arbiter");
case ThreadStatus::WaitSleep: return QObject::tr("Sleeping");
case ThreadStatus::WaitSync1: return QObject::tr("WaitSync (1)");
case ThreadStatus::WaitSyncAny: return QObject::tr("WaitSync (Any)");
case ThreadStatus::WaitSyncAll: return QObject::tr("WaitSync (All)");
case ThreadStatus::WaitIPC: return QObject::tr("Waiting for IPC");
case ThreadStatus::Dormant: return QObject::tr("Dormant");
case ThreadStatus::Dead: return QObject::tr("Dead");
default: return QObject::tr("Unknown thread status");
}
}
ThreadDebugger::ThreadDebugger(Emulator* emu, QWidget* parent) : emu(emu), QWidget(parent, Qt::Window) {
setWindowTitle(tr("Thread Debugger"));
resize(700, 600);
mainLayout = new QVBoxLayout(this);
threadTable = new QTableWidget(this);
threadTable->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
mainLayout->addWidget(threadTable);
}
void ThreadDebugger::update() {
threadTable->clear();
threadTable->setSelectionMode(QAbstractItemView::NoSelection);
threadTable->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
threadTable->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
threadTable->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
threadTable->setColumnCount(5);
threadTable->verticalHeader()->setVisible(false);
threadTable->horizontalHeader()->setSectionResizeMode(QHeaderView::Stretch);
threadTable->setHorizontalHeaderLabels(QStringList({"ID", "Status", "PC", "Entrypoint", "Stack Top"}));
const auto threads = emu->getKernel().getMainProcessThreads();
const usize count = threads.size();
threadTable->setRowCount(count);
for (int i = 0; i < count; i++) {
const auto& thread = threads[i];
setListItem(i, 0, fmt::format("{}", thread.index));
setListItem(i, 1, threadStatusToQString(thread.status));
setListItem(i, 2, fmt::format("{:08X}", thread.gprs[15]));
setListItem(i, 3, fmt::format("{:08X}", thread.entrypoint));
setListItem(i, 4, fmt::format("{:08X}", thread.initialSP));
}
}
void ThreadDebugger::setListItem(int row, int column, const std::string& str) { setListItem(row, column, QString::fromStdString(str)); }
void ThreadDebugger::setListItem(int row, int column, const QString& str) {
QTableWidgetItem* item = new QTableWidgetItem();
QWidget* widget = new QWidget(this);
QVBoxLayout* layout = new QVBoxLayout(widget);
QLabel* label = new QLabel(widget);
layout->setAlignment(Qt::AlignVCenter);
layout->setContentsMargins(5, 0, 5, 0);
label->setText(str);
layout->addWidget(label);
widget->setLayout(layout);
threadTable->setItem(row, column, item);
threadTable->setCellWidget(row, column, widget);
}