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@ -20,7 +20,7 @@ You can download stable builds from the Releases tab, or you can download the la
|Linux build|[![Linux Build](https://github.com/wheremyfoodat/Panda3DS/actions/workflows/Linux_Build.yml/badge.svg?branch=master)](https://github.com/wheremyfoodat/Panda3DS/actions/workflows/Linux_Build.yml)|[Linux Executable](https://nightly.link/wheremyfoodat/Panda3DS/workflows/Linux_Build/master/Linux%20executable.zip)|
# Compatibility
Panda3DS is still in the early stages of development. Many games boot, many don't. Most games have at least some hilariously broken graphics, audio is not supported, performance leaves a bit to be desired mainly thanks to lack of shader acceleration, and most QoL features (including a GUI) are missing.
Panda3DS is still in the early stages of development. Many games boot, many don't. Most games have at least some hilariously broken graphics, audio is not supported, and some QoL features (including a GUI) are missing.
In addition, some games don't quiiite work with the upstream code. A lot of them might need some panics in the source code to be commented out before they work, etc. However, just the fact things can work as well as they do now is promising in itself.
@ -80,6 +80,9 @@ Keyboard & Mouse
- Select button Backspace
- Touch Screen Left click
- Gyroscope Hold right click and swipe your mouse left and right (support is kind of shaky atm, but games that require gyro here and there like Kirby should work)
- Pause F4
- Reload F5
Panda3DS also supports controller input using the SDL2 GameController API.