Optimize float uniform setting

This commit is contained in:
wheremyfoodat 2024-05-02 00:28:13 +03:00
parent 70f733ffb8
commit 81932421cf

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@ -256,16 +256,16 @@ class PICAShader {
void uploadFloatUniform(u32 word) {
floatUniformBuffer[floatUniformWordCount++] = word;
// Check if the program tries to upload to a non-existent uniform, and empty the queue without writing in that case
if (floatUniformIndex >= 96) [[unlikely]] {
floatUniformWordCount = 0;
return;
}
if ((f32UniformTransfer && floatUniformWordCount >= 4) || (!f32UniformTransfer && floatUniformWordCount >= 3)) {
vec4f& uniform = floatUniforms[floatUniformIndex++];
floatUniformWordCount = 0;
// Check if the program tries to upload to a non-existent uniform, and empty the queue without writing in that case
if (floatUniformIndex >= 96) [[unlikely]] {
return;
}
vec4f& uniform = floatUniforms[floatUniformIndex++];
if (f32UniformTransfer) {
uniform[0] = f24::fromFloat32(*(float*)&floatUniformBuffer[3]);
uniform[1] = f24::fromFloat32(*(float*)&floatUniformBuffer[2]);