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Qt: Allow rebinding keyboard controls (#779)
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* Initial input UI draft Co-Authored-By: Paris Oplopoios <parisoplop@gmail.com> * More keybinding work Co-Authored-By: Paris Oplopoios <parisoplop@gmail.com> * Nit Co-Authored-By: Paris Oplopoios <parisoplop@gmail.com> * More nits Co-Authored-By: Paris Oplopoios <parisoplop@gmail.com> --------- Co-authored-by: Paris Oplopoios <parisoplop@gmail.com>
This commit is contained in:
parent
3cae1bd256
commit
81f37e1699
14 changed files with 385 additions and 14 deletions
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@ -733,13 +733,13 @@ if(NOT BUILD_HYDRA_CORE AND NOT BUILD_LIBRETRO_CORE)
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set(FRONTEND_SOURCE_FILES src/panda_qt/main.cpp src/panda_qt/screen.cpp src/panda_qt/main_window.cpp src/panda_qt/about_window.cpp
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src/panda_qt/config_window.cpp src/panda_qt/zep.cpp src/panda_qt/text_editor.cpp src/panda_qt/cheats_window.cpp src/panda_qt/mappings.cpp
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src/panda_qt/patch_window.cpp src/panda_qt/elided_label.cpp src/panda_qt/shader_editor.cpp src/panda_qt/translations.cpp
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src/panda_qt/thread_debugger.cpp src/panda_qt/cpu_debugger.cpp src/panda_qt/dsp_debugger.cpp
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src/panda_qt/thread_debugger.cpp src/panda_qt/cpu_debugger.cpp src/panda_qt/dsp_debugger.cpp src/panda_qt/input_window.cpp
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)
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set(FRONTEND_HEADER_FILES include/panda_qt/screen.hpp include/panda_qt/main_window.hpp include/panda_qt/about_window.hpp
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include/panda_qt/config_window.hpp include/panda_qt/text_editor.hpp include/panda_qt/cheats_window.hpp
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include/panda_qt/patch_window.hpp include/panda_qt/elided_label.hpp include/panda_qt/shader_editor.hpp
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include/panda_qt/thread_debugger.hpp include/panda_qt/cpu_debugger.hpp include/panda_qt/dsp_debugger.hpp
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include/panda_qt/disabled_widget_overlay.hpp
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include/panda_qt/disabled_widget_overlay.hpp include/panda_qt/input_window.hpp
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)
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source_group("Source Files\\Qt" FILES ${FRONTEND_SOURCE_FILES})
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@ -787,6 +787,7 @@ if(NOT BUILD_HYDRA_CORE AND NOT BUILD_LIBRETRO_CORE)
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docs/img/settings_icon.png docs/img/display_icon.png docs/img/speaker_icon.png
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docs/img/sparkling_icon.png docs/img/battery_icon.png docs/img/sdcard_icon.png
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docs/img/rnap_icon.png docs/img/rcow_icon.png docs/img/skyemu_icon.png docs/img/runpog_icon.png
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docs/img/gamepad_icon.png
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)
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# Translation files in Qt's .ts format. Will be converted into binary files and embedded into the executable
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BIN
docs/img/gamepad_icon.png
Normal file
BIN
docs/img/gamepad_icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 311 B |
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@ -1,5 +1,10 @@
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#pragma once
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#include <filesystem>
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#include <fstream>
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#include <map>
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#include <optional>
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#include <toml.hpp>
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#include <unordered_map>
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#include "helpers.hpp"
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@ -15,8 +20,108 @@ struct InputMappings {
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}
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void setMapping(Scancode scancode, u32 key) { container[scancode] = key; }
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template <typename ScancodeToString>
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void serialize(const std::filesystem::path& path, const std::string& frontend, ScancodeToString scancodeToString) const {
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toml::basic_value<toml::preserve_comments, std::map> data;
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std::error_code error;
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if (std::filesystem::exists(path, error)) {
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try {
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data = toml::parse<toml::preserve_comments, std::map>(path);
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} catch (const std::exception& ex) {
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Helpers::warn("Exception trying to parse mappings file. Exception: %s\n", ex.what());
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return;
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}
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} else {
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if (error) {
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Helpers::warn("Filesystem error accessing %s (error: %s)\n", path.string().c_str(), error.message().c_str());
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}
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printf("Saving new mappings file %s\n", path.string().c_str());
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}
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data["Metadata"]["Name"] = name.empty() ? "Unnamed Mappings" : name;
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data["Metadata"]["Device"] = device.empty() ? "Unknown Device" : device;
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data["Metadata"]["Frontend"] = frontend;
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data["Mappings"] = toml::table{};
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for (const auto& [scancode, key] : container) {
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const std::string& keyName = HID::Keys::keyToName(key);
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if (!data["Mappings"].contains(keyName)) {
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data["Mappings"][keyName] = toml::array{};
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}
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data["Mappings"][keyName].push_back(scancodeToString(scancode));
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}
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std::ofstream file(path, std::ios::out);
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file << data;
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}
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template <typename ScancodeFromString>
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static std::optional<InputMappings> deserialize(
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const std::filesystem::path& path, const std::string& wantFrontend, ScancodeFromString stringToScancode
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) {
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toml::basic_value<toml::preserve_comments, std::map> data;
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std::error_code error;
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if (!std::filesystem::exists(path, error)) {
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if (error) {
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Helpers::warn("Filesystem error accessing %s (error: %s)\n", path.string().c_str(), error.message().c_str());
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}
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return std::nullopt;
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}
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InputMappings mappings;
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try {
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data = toml::parse<toml::preserve_comments, std::map>(path);
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const auto metadata = toml::find(data, "Metadata");
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mappings.name = toml::find_or<std::string>(metadata, "Name", "Unnamed Mappings");
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mappings.device = toml::find_or<std::string>(metadata, "Device", "Unknown Device");
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std::string haveFrontend = toml::find_or<std::string>(metadata, "Frontend", "Unknown Frontend");
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bool equal = std::equal(haveFrontend.begin(), haveFrontend.end(), wantFrontend.begin(), wantFrontend.end(), [](char a, char b) {
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return std::tolower(a) == std::tolower(b);
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});
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if (!equal) {
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Helpers::warn(
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"Mappings file %s was created for frontend %s, but we are using frontend %s\n", path.string().c_str(), haveFrontend.c_str(),
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wantFrontend.c_str()
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);
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return std::nullopt;
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}
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} catch (const std::exception& ex) {
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Helpers::warn("Exception trying to parse config file. Exception: %s\n", ex.what());
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return std::nullopt;
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}
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const auto& mappingsTable = toml::find_or<toml::table>(data, "Mappings", toml::table{});
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for (const auto& [keyName, scancodes] : mappingsTable) {
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for (const auto& scancodeVal : scancodes.as_array()) {
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std::string scancodeStr = scancodeVal.as_string();
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mappings.setMapping(stringToScancode(scancodeStr), HID::Keys::nameToKey(keyName));
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}
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}
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return mappings;
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}
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static InputMappings defaultKeyboardMappings();
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auto begin() { return container.begin(); }
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auto end() { return container.end(); }
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auto begin() const { return container.begin(); }
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auto end() const { return container.end(); }
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private:
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Container container;
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std::string name;
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std::string device;
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};
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@ -16,6 +16,8 @@
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#include "emulator.hpp"
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#include "frontend_settings.hpp"
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#include "input_mappings.hpp"
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#include "panda_qt/input_window.hpp"
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class ConfigWindow : public QDialog {
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Q_OBJECT
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@ -30,8 +32,9 @@ class ConfigWindow : public QDialog {
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QTextEdit* helpText = nullptr;
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QListWidget* widgetList = nullptr;
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QStackedWidget* widgetContainer = nullptr;
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InputWindow* inputWindow = nullptr;
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static constexpr size_t settingWidgetCount = 6;
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static constexpr size_t settingWidgetCount = 7;
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std::array<QString, settingWidgetCount> helpTexts;
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// The config class holds a copy of the emulator config which it edits and sends
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~ConfigWindow();
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EmulatorConfig& getConfig() { return config; }
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InputWindow* getInputWindow() { return inputWindow; }
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private:
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Emulator* emu;
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32
include/panda_qt/input_window.hpp
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32
include/panda_qt/input_window.hpp
Normal file
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#pragma once
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#include <QDialog>
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#include <QKeySequence>
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#include <QMap>
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#include <QPushButton>
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#include "input_mappings.hpp"
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class InputWindow : public QDialog {
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Q_OBJECT
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public:
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InputWindow(QWidget* parent = nullptr);
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void loadFromMappings(const InputMappings& mappings);
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void applyToMappings(InputMappings& mappings) const;
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signals:
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void mappingsChanged();
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protected:
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bool eventFilter(QObject* obj, QEvent* event) override;
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private:
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QMap<QString, QPushButton*> buttonMap;
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QMap<QString, QKeySequence> keyMappings;
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QString waitingForAction;
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void startKeyCapture(const QString& action);
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};
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@ -43,7 +43,6 @@ class MainWindow : public QMainWindow {
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Pause,
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Resume,
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TogglePause,
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DumpRomFS,
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PressKey,
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ReleaseKey,
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SetCirclePadX,
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void dispatchMessage(const EmulatorMessage& message);
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void loadTranslation();
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void loadKeybindings();
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void saveKeybindings();
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// Tracks whether we are using an OpenGL-backed renderer or a Vulkan-backed renderer
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bool usingGL = false;
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bool usingVk = false;
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bool keyboardAnalogX = false;
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bool keyboardAnalogY = false;
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// Tracks if keybindings changed, in which case we should update the keybindings file when closing the emulator
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bool keybindingsChanged = false;
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public:
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MainWindow(QApplication* app, QWidget* parent = nullptr);
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~MainWindow();
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@ -1,6 +1,7 @@
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#pragma once
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#include <array>
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#include <optional>
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#include <string>
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#include "helpers.hpp"
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#include "kernel_types.hpp"
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@ -38,7 +39,10 @@ namespace HID::Keys {
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CirclePadUp = 1 << 30, // Y >= 41
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CirclePadDown = 1u << 31 // Y <= -41
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};
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}
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const char* keyToName(u32 key);
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u32 nameToKey(std::string name);
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} // namespace HID::Keys
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// Circular dependency because we need HID to spawn events
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class Kernel;
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@ -1,6 +1,8 @@
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#include "services/hid.hpp"
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#include <bit>
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#include <algorithm>
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#include <cctype>
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#include <unordered_map>
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#include "ipc.hpp"
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#include "kernel.hpp"
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kernel.signalEvent(e.value());
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}
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}
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}
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}
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// Key serialization helpers
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namespace HID::Keys {
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const char* keyToName(u32 key) {
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static std::unordered_map<u32, const char*> keyMap = {
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{A, "A"},
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{B, "B"},
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{Select, "Select"},
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{Start, "Start"},
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{Right, "D-Pad Right"},
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{Left, "D-Pad Left"},
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{Up, "D-Pad Up"},
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{Down, "D-Pad Down"},
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{R, "R"},
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{L, "L"},
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{X, "X"},
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{Y, "Y"},
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{ZL, "ZL"},
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{ZR, "ZR"},
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{CirclePadRight, "CirclePad Right"},
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{CirclePadLeft, "CirclePad Left"},
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{CirclePadUp, "CirclePad Up"},
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{CirclePadDown, "CirclePad Down"},
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};
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auto it = keyMap.find(key);
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return it != keyMap.end() ? it->second : "Unknown key";
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}
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u32 nameToKey(std::string name) {
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static std::unordered_map<std::string, u32> keyMap = {
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{"a", A},
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{"b", B},
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{"select", Select},
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{"start", Start},
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{"d-pad right", Right},
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{"d-pad left", Left},
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{"d-pad up", Up},
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{"d-pad down", Down},
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{"r", R},
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{"l", L},
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{"x", X},
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{"y", Y},
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{"zl", ZL},
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{"zr", ZR},
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{"circlepad right", CirclePadRight},
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{"circlepad left", CirclePadLeft},
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{"circlepad up", CirclePadUp},
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{"circlepad down", CirclePadDown},
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};
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std::transform(name.begin(), name.end(), name.begin(), [](char c) { return std::tolower(c); });
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auto it = keyMap.find(name);
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return it != keyMap.end() ? it->second : HID::Keys::Null;
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}
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} // namespace HID::Keys
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@ -284,8 +284,8 @@ ConfigWindow::ConfigWindow(ConfigCallback configCallback, MainWindowCallback win
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gpuLayout->addRow(tr("Light threshold for forcing shadergen"), lightShadergenThreshold);
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// Audio settings
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QGroupBox* spuGroupBox = new QGroupBox(tr("Audio Settings"), this);
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QFormLayout* audioLayout = new QFormLayout(spuGroupBox);
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QGroupBox* dspGroupBox = new QGroupBox(tr("Audio Settings"), this);
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QFormLayout* audioLayout = new QFormLayout(dspGroupBox);
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audioLayout->setHorizontalSpacing(20);
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audioLayout->setVerticalSpacing(10);
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@ -344,6 +344,8 @@ ConfigWindow::ConfigWindow(ConfigCallback configCallback, MainWindowCallback win
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volumeLayout->addWidget(volumeLabel);
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audioLayout->addRow(tr("Audio device volume"), volumeLayout);
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inputWindow = new InputWindow(this);
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// Battery settings
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QGroupBox* batGroupBox = new QGroupBox(tr("Battery Settings"), this);
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QFormLayout* batLayout = new QFormLayout(batGroupBox);
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addWidget(guiGroupBox, tr("Interface"), ":/docs/img/sparkling_icon.png", tr("User Interface settings"));
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addWidget(genGroupBox, tr("General"), ":/docs/img/settings_icon.png", tr("General emulator settings"));
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addWidget(gpuGroupBox, tr("Graphics"), ":/docs/img/display_icon.png", tr("Graphics emulation and output settings"));
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addWidget(spuGroupBox, tr("Audio"), ":/docs/img/speaker_icon.png", tr("Audio emulation and output settings"));
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addWidget(dspGroupBox, tr("Audio"), ":/docs/img/speaker_icon.png", tr("Audio emulation and output settings"));
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addWidget(inputWindow, tr("Input"), ":/docs/img/gamepad_icon.png", tr("Keyboard & controller input settings"));
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addWidget(batGroupBox, tr("Battery"), ":/docs/img/battery_icon.png", tr("Battery emulation settings"));
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addWidget(sdcGroupBox, tr("SD Card"), ":/docs/img/sdcard_icon.png", tr("SD Card emulation settings"));
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|
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127
src/panda_qt/input_window.cpp
Normal file
127
src/panda_qt/input_window.cpp
Normal file
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#include "panda_qt/input_window.hpp"
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#include <QHBoxLayout>
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#include <QKeyEvent>
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#include <QLabel>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include "input_mappings.hpp"
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#include "services/hid.hpp"
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InputWindow::InputWindow(QWidget* parent) : QDialog(parent) {
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auto mainLayout = new QVBoxLayout(this);
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QStringList actions = {
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"A",
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"B",
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"X",
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"Y",
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"L",
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"R",
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"ZL",
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"ZR",
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"Start",
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"Select",
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"D-Pad Up",
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"D-Pad Down",
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"D-Pad Left",
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"D-Pad Right",
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||||
"CirclePad Up",
|
||||
"CirclePad Down",
|
||||
"CirclePad Left",
|
||||
"CirclePad Right",
|
||||
};
|
||||
|
||||
for (const QString& action : actions) {
|
||||
auto row = new QHBoxLayout();
|
||||
row->addWidget(new QLabel(action));
|
||||
|
||||
auto button = new QPushButton(tr("Not set"));
|
||||
buttonMap[action] = button;
|
||||
keyMappings[action] = QKeySequence();
|
||||
|
||||
connect(button, &QPushButton::clicked, this, [=, this]() { startKeyCapture(action); });
|
||||
|
||||
row->addWidget(button);
|
||||
mainLayout->addLayout(row);
|
||||
}
|
||||
|
||||
auto resetButton = new QPushButton(tr("Reset Defaults"));
|
||||
connect(resetButton, &QPushButton::pressed, this, [&]() {
|
||||
// Restore the keymappings to the default ones for Qt
|
||||
auto defaultMappings = InputMappings::defaultKeyboardMappings();
|
||||
loadFromMappings(defaultMappings);
|
||||
|
||||
emit mappingsChanged();
|
||||
});
|
||||
|
||||
mainLayout->addWidget(resetButton);
|
||||
installEventFilter(this);
|
||||
}
|
||||
|
||||
void InputWindow::startKeyCapture(const QString& action) {
|
||||
waitingForAction = action;
|
||||
grabKeyboard();
|
||||
}
|
||||
|
||||
bool InputWindow::eventFilter(QObject* obj, QEvent* event) {
|
||||
// If we're waiting for a button to be inputted, handle the keypress
|
||||
if (!waitingForAction.isEmpty() && event->type() == QEvent::KeyPress) {
|
||||
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
|
||||
QKeySequence key(keyEvent->key());
|
||||
|
||||
// If this key is already bound to something else, unbind it
|
||||
for (auto it = keyMappings.begin(); it != keyMappings.end(); ++it) {
|
||||
if (it.key() != waitingForAction && it.value() == key) {
|
||||
it.value() = QKeySequence();
|
||||
buttonMap[it.key()]->setText(tr("Not set"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
keyMappings[waitingForAction] = key;
|
||||
buttonMap[waitingForAction]->setText(key.toString());
|
||||
|
||||
releaseKeyboard();
|
||||
waitingForAction.clear();
|
||||
|
||||
emit mappingsChanged();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void InputWindow::loadFromMappings(const InputMappings& mappings) {
|
||||
for (const auto& action : buttonMap.keys()) {
|
||||
u32 key = HID::Keys::nameToKey(action.toStdString());
|
||||
|
||||
for (const auto& [scancode, mappedKey] : mappings) {
|
||||
if (mappedKey == key) {
|
||||
QKeySequence qkey(scancode);
|
||||
keyMappings[action] = qkey;
|
||||
buttonMap[action]->setText(qkey.toString());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InputWindow::applyToMappings(InputMappings& mappings) const {
|
||||
// Clear existing keyboard mappings before mapping the buttons
|
||||
mappings = InputMappings();
|
||||
|
||||
for (const auto& action : keyMappings.keys()) {
|
||||
const QKeySequence& qkey = keyMappings[action];
|
||||
|
||||
if (!qkey.isEmpty()) {
|
||||
InputMappings::Scancode scancode = qkey[0].key();
|
||||
u32 key = HID::Keys::nameToKey(action.toStdString());
|
||||
|
||||
if (key != HID::Keys::Null) {
|
||||
mappings.setMapping(scancode, key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,7 +1,6 @@
|
|||
#include <QApplication>
|
||||
|
||||
#include "panda_qt/main_window.hpp"
|
||||
#include "panda_qt/screen.hpp"
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
QApplication app(argc, argv);
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
#include "services/dsp.hpp"
|
||||
#include "version.hpp"
|
||||
|
||||
MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent), keyboardMappings(InputMappings::defaultKeyboardMappings()) {
|
||||
MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent), keyboardMappings(InputMappings()) {
|
||||
emu = new Emulator();
|
||||
|
||||
loadTranslation();
|
||||
|
@ -115,6 +115,13 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
|
|||
[&]() { return this; }, emu->getConfig(), this
|
||||
);
|
||||
|
||||
loadKeybindings();
|
||||
|
||||
connect(configWindow->getInputWindow(), &InputWindow::mappingsChanged, this, [&]() {
|
||||
keybindingsChanged = true;
|
||||
configWindow->getInputWindow()->applyToMappings(keyboardMappings);
|
||||
});
|
||||
|
||||
auto args = QCoreApplication::arguments();
|
||||
if (args.size() > 1) {
|
||||
auto romPath = std::filesystem::current_path() / args.at(1).toStdU16String();
|
||||
|
@ -274,6 +281,10 @@ void MainWindow::closeEvent(QCloseEvent* event) {
|
|||
|
||||
// Cleanup when the main window closes
|
||||
MainWindow::~MainWindow() {
|
||||
if (keybindingsChanged) {
|
||||
saveKeybindings();
|
||||
}
|
||||
|
||||
delete emu;
|
||||
delete menuBar;
|
||||
delete aboutWindow;
|
||||
|
@ -766,3 +777,23 @@ void MainWindow::setupControllerSensors(SDL_GameController* controller) {
|
|||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::loadKeybindings() {
|
||||
auto mappings = InputMappings::deserialize(emu->getAppDataRoot() / "controls_qt.toml", "Qt", [](const std::string& name) {
|
||||
return InputMappings::Scancode(QKeySequence(QString::fromStdString(name))[0].key());
|
||||
});
|
||||
|
||||
if (mappings.has_value()) {
|
||||
keyboardMappings = *mappings;
|
||||
} else {
|
||||
keyboardMappings = InputMappings::defaultKeyboardMappings();
|
||||
}
|
||||
|
||||
configWindow->getInputWindow()->loadFromMappings(keyboardMappings);
|
||||
}
|
||||
|
||||
void MainWindow::saveKeybindings() {
|
||||
keyboardMappings.serialize(emu->getAppDataRoot() / "controls_qt.toml", "Qt", [](InputMappings::Scancode scancode) {
|
||||
return QKeySequence(scancode).toString().toStdString();
|
||||
});
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include <QKeyEvent>
|
||||
#include <QKeySequence>
|
||||
|
||||
#include "input_mappings.hpp"
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "input_mappings.hpp"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "input_mappings.hpp"
|
||||
|
||||
InputMappings InputMappings::defaultKeyboardMappings() {
|
||||
InputMappings mappings;
|
||||
mappings.setMapping(SDLK_l, HID::Keys::A);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue