gpu: Implement basic texcopy

* Improves rendering in FE:A but the screens will still not show
  because it requires surface validation
This commit is contained in:
GPUCode 2023-08-06 14:25:32 +03:00
parent 297afd20d7
commit 82d9511993
15 changed files with 139 additions and 16 deletions

View file

@ -117,6 +117,10 @@ class GPU {
renderer->displayTransfer(inputAddr, outputAddr, inputSize, outputSize, flags);
}
void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) {
renderer->textureCopy(inputAddr, outputAddr, totalBytes, inputSize, outputSize, flags);
}
// Read a value of type T from physical address paddr
// This is necessary because vertex attribute fetching uses physical addresses
template <typename T>