gpu: Implement basic texcopy

* Improves rendering in FE:A but the screens will still not show
  because it requires surface validation
This commit is contained in:
GPUCode 2023-08-06 14:25:32 +03:00
parent 297afd20d7
commit 82d9511993
15 changed files with 139 additions and 16 deletions

View file

@ -49,6 +49,7 @@ class Renderer {
virtual void initGraphicsContext(SDL_Window* window) = 0; // Initialize graphics context
virtual void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) = 0; // Clear a GPU buffer in VRAM
virtual void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) = 0; // Perform display transfer
virtual void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) = 0;
virtual void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) = 0; // Draw the given vertices
virtual void screenshot(const std::string& name) = 0;