gpu: Implement basic texcopy

* Improves rendering in FE:A but the screens will still not show
  because it requires surface validation
This commit is contained in:
GPUCode 2023-08-06 14:25:32 +03:00
parent 297afd20d7
commit 82d9511993
15 changed files with 139 additions and 16 deletions

View file

@ -14,8 +14,12 @@ void RendererSw::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u
printf("RendererSW: Unimplemented displayTransfer call\n");
}
void RendererSw::textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) {
printf("RendererSW: Unimplemented textureCopy call\n");
}
void RendererSw::drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) {
printf("RendererSW: Unimplemented drawVertices call\n");
}
void RendererSw::screenshot(const std::string& name) { printf("RendererSW: Unimplemented screenshot call\n"); }
void RendererSw::screenshot(const std::string& name) { printf("RendererSW: Unimplemented screenshot call\n"); }