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gpu: Implement basic texcopy
* Improves rendering in FE:A but the screens will still not show because it requires surface validation
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15 changed files with 139 additions and 16 deletions
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@ -441,7 +441,15 @@ void GPUService::processCommandList(u32* cmd) {
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// TODO: Emulate the transfer engine & its registers
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// Then this can be emulated by just writing the appropriate values there
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void GPUService::triggerTextureCopy(u32* cmd) {
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Helpers::warn("GSP::GPU::TriggerTextureCopy (unimplemented)\n");
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const u32 inputAddr = VaddrToPaddr(cmd[1]);
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const u32 outputAddr = VaddrToPaddr(cmd[2]);
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const u32 totalBytes = cmd[3];
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const u32 inputSize = cmd[4];
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const u32 outputSize = cmd[5];
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const u32 flags = cmd[6];
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log("GSP::GPU::TriggerTextureCopy (Stubbed)\n");
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gpu.textureCopy(inputAddr, outputAddr, totalBytes, inputSize, outputSize, flags);
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// This uses the transfer engine and thus needs to fire a PPF interrupt.
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// NSMB2 relies on this
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requestInterrupt(GPUInterrupt::PPF);
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