compile the copy shader

This commit is contained in:
Samuliak 2024-07-06 09:29:14 +02:00
parent 3d32d7a292
commit 82e436199c
2 changed files with 27 additions and 13 deletions

View file

@ -419,26 +419,36 @@ if(ENABLE_METAL AND APPLE)
src/core/renderer_mtl/mtl_etc1.cpp
src/core/renderer_mtl/objc_helper.mm
src/host_shaders/metal_shaders.metal
src/host_shaders/metal_copy_to_lut_texture.metal
)
set(HEADER_FILES ${HEADER_FILES} ${RENDERER_MTL_INCLUDE_FILES})
source_group("Source Files\\Core\\Metal Renderer" FILES ${RENDERER_MTL_SOURCE_FILES})
add_custom_command(
OUTPUT ${CMAKE_SOURCE_DIR}/src/host_shaders/metal_shaders.ir
COMMAND xcrun -sdk macosx metal -o ${CMAKE_SOURCE_DIR}/src/host_shaders/metal_shaders.ir -c ${CMAKE_SOURCE_DIR}/src/host_shaders/metal_shaders.metal
DEPENDS ${CMAKE_SOURCE_DIR}/src/host_shaders/metal_shaders.metal
VERBATIM)
set(RENDERER_MTL_HOST_SHADERS_SOURCES)
function (add_metal_shader SHADER)
set(SHADER_SOURCE "${CMAKE_SOURCE_DIR}/src/host_shaders/${SHADER}.metal")
set(SHADER_IR "${CMAKE_SOURCE_DIR}/src/host_shaders/${SHADER}.ir")
set(SHADER_METALLIB "${CMAKE_SOURCE_DIR}/src/host_shaders/${SHADER}.metallib")
add_custom_command(
OUTPUT ${SHADER_IR}
COMMAND xcrun -sdk macosx metal -o ${SHADER_IR} -c ${SHADER_SOURCE}
DEPENDS ${SHADER_SOURCE}
VERBATIM)
add_custom_command(
OUTPUT ${SHADER_METALLIB}
COMMAND xcrun -sdk macosx metallib -o ${SHADER_METALLIB} ${SHADER_IR}
DEPENDS ${SHADER_IR}
VERBATIM)
set(RENDERER_MTL_HOST_SHADERS_SOURCES ${RENDERER_MTL_HOST_SHADERS_SOURCES} ${SHADER_METALLIB})
endfunction()
add_custom_command(
OUTPUT ${CMAKE_SOURCE_DIR}/src/host_shaders/metal_shaders.metallib
COMMAND xcrun -sdk macosx metallib -o ${CMAKE_SOURCE_DIR}/src/host_shaders/metal_shaders.metallib ${CMAKE_SOURCE_DIR}/src/host_shaders/metal_shaders.ir
DEPENDS ${CMAKE_SOURCE_DIR}/src/host_shaders/metal_shaders.ir
VERBATIM)
add_metal_shader(metal_shaders)
add_metal_shader(metal_copy_to_lut_texture)
add_custom_target(
compile_msl_shader
DEPENDS src/host_shaders/metal_shaders.metallib
compile_msl_shaders
DEPENDS ${RENDERER_MTL_HOST_SHADERS_SOURCES}
)
cmrc_add_resource_library(
@ -446,8 +456,9 @@ if(ENABLE_METAL AND APPLE)
NAMESPACE RendererMTL
WHENCE "src/host_shaders/"
"src/host_shaders/metal_shaders.metallib"
"src/host_shaders/metal_copy_to_lut_texture.metallib"
)
add_dependencies(resources_renderer_mtl compile_msl_shader)
add_dependencies(resources_renderer_mtl compile_msl_shaders)
target_sources(AlberCore PRIVATE ${RENDERER_MTL_SOURCE_FILES})
target_compile_definitions(AlberCore PUBLIC "PANDA3DS_ENABLE_METAL=1")

View file

@ -1,3 +1,6 @@
#include <metal_stdlib>
using namespace metal;
constant ushort lutTextureWidth [[function_constant(0)]];
vertex void vertexCopyToLUTTexture(uint vid [[vertex_id]], constant ushort* data [[buffer(0)]], texture1d_array<ushort, access::write> out [[texture(0)]]) {