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https://github.com/wheremyfoodat/Panda3DS.git
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Migrate PICA-types into PICA
namespace
Rather than prefixing these types with `PICA`, a namespace is used instead.
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78a3f9fa23
commit
838d3f27f9
7 changed files with 204 additions and 201 deletions
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@ -9,7 +9,7 @@ using Interval = boost::icl::right_open_interval<T>;
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struct ColourBuffer {
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u32 location;
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PICAColorFmt format;
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PICA::ColorFmt format;
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OpenGL::uvec2 size;
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bool valid;
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@ -21,7 +21,7 @@ struct ColourBuffer {
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ColourBuffer() : valid(false) {}
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ColourBuffer(u32 loc, PICAColorFmt format, u32 x, u32 y, bool valid = true)
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ColourBuffer(u32 loc, PICA::ColorFmt format, u32 x, u32 y, bool valid = true)
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: location(loc), format(format), size({x, y}), valid(valid) {
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u64 endLoc = (u64)loc + sizeInBytes();
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@ -70,13 +70,13 @@ struct ColourBuffer {
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}
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size_t sizeInBytes() {
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return (size_t)size.x() * (size_t)size.y() * sizePerPixel(format);
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return (size_t)size.x() * (size_t)size.y() * PICA::sizePerPixel(format);
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}
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};
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struct DepthBuffer {
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u32 location;
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PICADepthFmt format;
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PICA::DepthFmt format;
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OpenGL::uvec2 size; // Implicitly set to the size of the framebuffer
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bool valid;
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@ -87,7 +87,7 @@ struct DepthBuffer {
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DepthBuffer() : valid(false) {}
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DepthBuffer(u32 loc, PICADepthFmt format, u32 x, u32 y, bool valid = true) :
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DepthBuffer(u32 loc, PICA::DepthFmt format, u32 x, u32 y, bool valid = true) :
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location(loc), format(format), size({x, y}), valid(valid) {
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u64 endLoc = (u64)loc + sizeInBytes();
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@ -96,7 +96,7 @@ struct DepthBuffer {
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}
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bool hasStencil() {
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return format == PICADepthFmt::Depth24Stencil8;
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return format == PICA::DepthFmt::Depth24Stencil8;
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}
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void allocate() {
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@ -142,6 +142,6 @@ struct DepthBuffer {
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}
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size_t sizeInBytes() {
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return (size_t)size.x() * (size_t)size.y() * sizePerPixel(format);
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return (size_t)size.x() * (size_t)size.y() * PICA::sizePerPixel(format);
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}
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};
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