[PICA] Implement RG8 textures

This commit is contained in:
wheremyfoodat 2023-04-03 18:12:03 +03:00
parent 16d555cf34
commit 84db6052b3
2 changed files with 11 additions and 1 deletions

View file

@ -80,5 +80,4 @@ struct Texture {
// TODO: Make hasAlpha a template parameter
u32 getTexelETC(bool hasAlpha, u32 u, u32 v, u32 width, const void* data);
u32 decodeETC(u32 alpha, u32 u, u32 v, u64 colourData);
};

View file

@ -131,6 +131,17 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
return (0xff << 24) | (b << 16) | (g << 8) | r;
}
case Formats::RG8: {
u32 offset = getSwizzledOffset(u, v, size.u(), 2);
auto ptr = static_cast<const u8*>(data);
constexpr u8 b = 0;
u8 g = ptr[offset];
u8 r = ptr[offset + 1];
return (0xff << 24) | (b << 16) | (g << 8) | r;
}
case Formats::RGB8: {
u32 offset = getSwizzledOffset(u, v, size.u(), 3);
auto ptr = static_cast<const u8*>(data);