[GL renderer] Fix up float * vec4 mul

This commit is contained in:
wheremyfoodat 2023-06-29 21:37:31 +03:00
parent 3603ee1e13
commit 84fd0affa8
2 changed files with 7 additions and 7 deletions

View file

@ -32,11 +32,11 @@ const char* vertexShader = R"(
vec4 abgr8888ToVec4(uint abgr) {
const float scale = 1.0 / 255.0;
return vec4(
scale * float(abgr & 0xffu),
scale * float((abgr >> 8) & 0xffu),
scale * float((abgr >> 16) & 0xffu),
scale * float(abgr >> 24)
return scale * vec4(
float(abgr & 0xffu),
float((abgr >> 8) & 0xffu),
float((abgr >> 16) & 0xffu),
float(abgr >> 24)
);
}