HLE DSP: Handle cycle drifting

This commit is contained in:
wheremyfoodat 2024-08-04 16:46:43 +03:00
parent e666afd1a3
commit 85bae2e94e
7 changed files with 22 additions and 13 deletions

View file

@ -95,7 +95,7 @@ namespace Audio {
scheduler.removeEvent(Scheduler::EventType::RunDSP);
}
void HLE_DSP::runAudioFrame() {
void HLE_DSP::runAudioFrame(u64 eventTimestamp) {
// Signal audio pipe when an audio frame is done
if (dspState == DSPState::On) [[likely]] {
dspService.triggerPipeEvent(DSPPipeType::Audio);
@ -103,7 +103,10 @@ namespace Audio {
// TODO: Should this be called if dspState != DSPState::On?
outputFrame();
scheduler.addEvent(Scheduler::EventType::RunDSP, scheduler.currentTimestamp + Audio::cyclesPerFrame);
// How many cycles we were late
const u64 cycleDrift = scheduler.currentTimestamp - eventTimestamp;
scheduler.addEvent(Scheduler::EventType::RunDSP, scheduler.currentTimestamp + Audio::cyclesPerFrame - cycleDrift);
}
u16 HLE_DSP::recvData(u32 regId) {
@ -237,10 +240,9 @@ namespace Audio {
auto& status = write.sourceStatuses.status[i];
status.enabled = source.enabled;
status.syncCount = source.syncCount;
status.currentBufferIDDirty = source.isBufferIDDirty ? 1 : 0;
status.currentBufferIDDirty = (source.isBufferIDDirty ? 1 : 0);
status.currentBufferID = source.currentBufferID;
status.previousBufferID = source.previousBufferID;
// TODO: Properly update sample position
status.samplePosition = source.samplePosition;
source.isBufferIDDirty = false;
@ -292,6 +294,10 @@ namespace Audio {
source.sourceType = config.monoOrStereo;
}
if (config.rateMultiplierDirty) {
source.rateMultiplier = (config.rateMultiplier > 0.f) ? config.rateMultiplier : 1.f;
}
if (config.embeddedBufferDirty) {
// Annoyingly, and only for embedded buffer, whether we use config.playPosition depends on the relevant dirty bit
const u32 playPosition = config.playPositionDirty ? config.playPosition : 0;
@ -434,7 +440,7 @@ namespace Audio {
decodeBuffer(source);
} else {
constexpr uint maxSampleCount = Audio::samplesInFrame;
uint maxSampleCount = uint(float(Audio::samplesInFrame) * source.rateMultiplier);
uint outputCount = 0;
while (outputCount < maxSampleCount) {
@ -447,9 +453,9 @@ namespace Audio {
}
const uint sampleCount = std::min<s32>(maxSampleCount - outputCount, source.currentSamples.size());
// samples.insert(samples.end(), source.currentSamples.begin(), source.currentSamples.begin() + sampleCount);
source.currentSamples.erase(source.currentSamples.begin(), source.currentSamples.begin() + sampleCount);
// samples.insert(samples.end(), source.currentSamples.begin(), source.currentSamples.begin() + sampleCount);
source.currentSamples.erase(source.currentSamples.begin(), std::next(source.currentSamples.begin(), sampleCount));
source.samplePosition += sampleCount;
outputCount += sampleCount;
}
@ -618,6 +624,7 @@ namespace Audio {
previousBufferID = 0;
currentBufferID = 0;
syncCount = 0;
rateMultiplier = 1.f;
buffers = {};
}

View file

@ -74,7 +74,7 @@ namespace Audio {
scheduler.removeEvent(Scheduler::EventType::RunDSP);
}
void NullDSP::runAudioFrame() {
void NullDSP::runAudioFrame(u64 eventTimestamp) {
// Signal audio pipe when an audio frame is done
if (dspState == DSPState::On) [[likely]] {
dspService.triggerPipeEvent(DSPPipeType::Audio);