Fixing more shader JIT brokenness

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wheremyfoodat 2024-03-07 18:30:37 +02:00 committed by GitHub
parent bd823b9277
commit 869dc20c5c
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@ -39,7 +39,7 @@ void ShaderEmitter::compile(const PICAShader& shaderUnit) {
align(16);
l(prologueLabel);
prologueCb = reinterpret_cast<prologueCallback>(oaknut::CodeBlock::ptr() + prologueLabel.offset());
prologueCb = reinterpret_cast<PrologueCallback>(oaknut::CodeBlock::ptr() + prologueLabel.offset());
// Set state pointer to the proper pointer
// state pointer is volatile, no need to preserve it