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Fixing more shader JIT brokenness
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1 changed files with 1 additions and 1 deletions
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@ -39,7 +39,7 @@ void ShaderEmitter::compile(const PICAShader& shaderUnit) {
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align(16);
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l(prologueLabel);
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prologueCb = reinterpret_cast<prologueCallback>(oaknut::CodeBlock::ptr() + prologueLabel.offset());
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prologueCb = reinterpret_cast<PrologueCallback>(oaknut::CodeBlock::ptr() + prologueLabel.offset());
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// Set state pointer to the proper pointer
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// state pointer is volatile, no need to preserve it
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