x64 Shader JIT: Optimize SSE4.1 blending path

Co-Authored-By: Burhan R <53955076+burhanr13@users.noreply.github.com>
This commit is contained in:
wheremyfoodat 2024-11-28 21:00:26 +02:00
parent 72b4194c95
commit 87652bfeda
2 changed files with 5 additions and 6 deletions

View file

@ -174,8 +174,8 @@ static void configInit() {
{"panda3ds_use_audio", "Enable audio; disabled|enabled"},
{"panda3ds_audio_volume", "Audio volume; 100|0|10|20|40|60|80|90|100|120|140|150|180|200"},
{"panda3ds_mute_audio", "Mute audio; disabled|enabled"},
{"panda3ds_enable_aac", "Enable AAC audio; enabled|disabled"},
{"panda3ds_ubershader_lighting_override", "Force shadergen when rendering lights; enabled|disabled"},
{"panda3ds_ubershader_lighting_override_threshold", "Light threshold for forcing shadergen; 1|2|3|4|5|6|7|8"},
{"panda3ds_use_virtual_sd", "Enable virtual SD card; enabled|disabled"},