diff --git a/src/core/PICA/shader_gen_glsl.cpp b/src/core/PICA/shader_gen_glsl.cpp index 154e403c..69f74930 100644 --- a/src/core/PICA/shader_gen_glsl.cpp +++ b/src/core/PICA/shader_gen_glsl.cpp @@ -503,7 +503,7 @@ void FragmentGenerator::compileLights(std::string& shader, const PICA::FragmentC "].distanceAttenuationScale + lightSources[" + std::to_string(lightID) + "].distanceAttenuationBias, 0.0, 1.0);\n"; shader += "distance_attenuation = lutLookup(" + std::to_string(16 + lightID) + - ", int(clamp(floor(distance_att_delta * 256.0), 0.0, 255.0)));\n"; + "u, int(clamp(floor(distance_att_delta * 256.0), 0.0, 255.0)));\n"; } compileLUTLookup(shader, config, i, spotlightLutIndex); @@ -638,7 +638,7 @@ void FragmentGenerator::compileLUTLookup(std::string& shader, const PICA::Fragme if (absEnabled) { bool twoSidedDiffuse = config.lighting.lights[lightIndex].twoSidedDiffuse; shader += twoSidedDiffuse ? "lut_lookup_delta = abs(lut_lookup_delta);\n" : "lut_lookup_delta = max(lut_lookup_delta, 0.0);\n"; - shader += "lut_lookup_result = lutLookup(" + std::to_string(lutIndex) + ", int(clamp(floor(lut_lookup_delta * 256.0), 0.0, 255.0)));\n"; + shader += "lut_lookup_result = lutLookup(" + std::to_string(lutIndex) + "u, int(clamp(floor(lut_lookup_delta * 256.0), 0.0, 255.0)));\n"; if (scale != 0) { shader += "lut_lookup_result *= " + std::to_string(scales[scale]) + ";\n"; } @@ -646,7 +646,7 @@ void FragmentGenerator::compileLUTLookup(std::string& shader, const PICA::Fragme // Range is [-1, 1] so we need to map it to [0, 1] shader += "lut_lookup_index = int(clamp(floor(lut_lookup_delta * 128.0), -128.f, 127.f));\n"; shader += "if (lut_lookup_index < 0) lut_lookup_index += 256;\n"; - shader += "lut_lookup_result = lutLookup(" + std::to_string(lutIndex) + ", lut_lookup_index);\n"; + shader += "lut_lookup_result = lutLookup(" + std::to_string(lutIndex) + "u, lut_lookup_index);\n"; if (scale != 0) { shader += "lut_lookup_result *= " + std::to_string(scales[scale]) + ";\n"; }