From 8b26e1e3fcf9d7b42d8917b3a75acb121210709b Mon Sep 17 00:00:00 2001 From: offtkp Date: Sun, 21 Jul 2024 15:42:12 +0300 Subject: [PATCH] Fix shadowed variable in ubershader --- src/host_shaders/opengl_fragment_shader.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/host_shaders/opengl_fragment_shader.frag b/src/host_shaders/opengl_fragment_shader.frag index 9f369e39..48b55a4c 100644 --- a/src/host_shaders/opengl_fragment_shader.frag +++ b/src/host_shaders/opengl_fragment_shader.frag @@ -307,8 +307,8 @@ void calcLighting(out vec4 primary_color, out vec4 secondary_color) { primary_color = vec4(vec3(0.0), 1.0); secondary_color = vec4(vec3(0.0), 1.0); - uint GPUREG_LIGHTING_LUTINPUT_SCALE = readPicaReg(0x01D2u); uint GPUREG_LIGHTING_CONFIG0 = readPicaReg(0x01C3u); + GPUREG_LIGHTING_LUTINPUT_SCALE = readPicaReg(0x01D2u); GPUREG_LIGHTING_CONFIG1 = readPicaReg(0x01C4u); GPUREG_LIGHTING_LUTINPUT_ABS = readPicaReg(0x01D0u); GPUREG_LIGHTING_LUTINPUT_SELECT = readPicaReg(0x01D1u);