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https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-06 14:15:41 +12:00
[Qt] Add proper message queue for thread communication
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parent
5984c27960
commit
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2 changed files with 60 additions and 22 deletions
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@ -9,9 +9,11 @@
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#include <filesystem>
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#include <mutex>
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#include <thread>
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#include <vector>
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#include "emulator.hpp"
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#include "panda_qt/screen.hpp"
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#include "services/hid.hpp"
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class MainWindow : public QMainWindow {
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Q_OBJECT
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@ -23,15 +25,34 @@ class MainWindow : public QMainWindow {
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Dark = 2,
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};
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// Types of messages we might send from the GUI thread to the emulator thread
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enum class MessageType {
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LoadROM, Reset, Pause, Resume, TogglePause, DumpRomFS, PressKey, ReleaseKey
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};
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// Tagged union representing our message queue messages
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struct EmulatorMessage {
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MessageType type;
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union {
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struct {
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std::filesystem::path* p;
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} path;
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struct {
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u32 key;
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} key;
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};
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};
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// This would normally be an std::unique_ptr but it's shared between threads so definitely not
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Emulator* emu = nullptr;
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std::thread emuThread;
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std::atomic<bool> appRunning = true; // Is the application itself running?
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std::mutex messageQueueMutex; // Used for synchronizing messages between the emulator and UI
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std::filesystem::path romToLoad = "";
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bool needToLoadROM = false;
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// Used for synchronizing messages between the emulator and UI
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std::mutex messageQueueMutex;
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std::vector<EmulatorMessage> messageQueue;
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ScreenWidget screen;
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QComboBox* themeSelect = nullptr;
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@ -43,6 +64,8 @@ class MainWindow : public QMainWindow {
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void emuThreadMainLoop();
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void selectROM();
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void dumpRomFS();
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void sendMessage(const EmulatorMessage& message);
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void dispatchMessage(const EmulatorMessage& message);
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// Tracks whether we are using an OpenGL-backed renderer or a Vulkan-backed renderer
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bool usingGL = false;
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@ -73,13 +73,13 @@ void MainWindow::emuThreadMainLoop() {
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{
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std::unique_lock lock(messageQueueMutex);
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if (needToLoadROM) {
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needToLoadROM = false;
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bool success = emu->loadROM(romToLoad);
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if (!success) {
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printf("Failed to load ROM");
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// Dispatch all messages in the message queue
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if (!messageQueue.empty()) {
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for (const auto& msg : messageQueue) {
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dispatchMessage(msg);
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}
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messageQueue.clear();
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}
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}
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@ -102,23 +102,15 @@ void MainWindow::swapEmuBuffer() {
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}
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void MainWindow::selectROM() {
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// Are we already waiting for a ROM to be loaded? Then complain about it!
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{
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std::unique_lock lock(messageQueueMutex);
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if (needToLoadROM) {
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QMessageBox::warning(this, tr("Already loading ROM"), tr("Panda3DS is already busy loading a ROM, please wait"));
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return;
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}
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}
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auto path =
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QFileDialog::getOpenFileName(this, tr("Select 3DS ROM to load"), "", tr("Nintendo 3DS ROMs (*.3ds *.cci *.cxi *.app *.3dsx *.elf *.axf)"));
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if (!path.isEmpty()) {
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std::unique_lock lock(messageQueueMutex);
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std::filesystem::path* p = new std::filesystem::path(path.toStdU16String());
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romToLoad = path.toStdU16String();
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needToLoadROM = true;
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EmulatorMessage message{.type = MessageType::LoadROM};
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message.path.p = p;
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sendMessage(message);
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}
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}
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@ -135,6 +127,12 @@ MainWindow::~MainWindow() {
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delete themeSelect;
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}
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// Send a message to the emulator thread. Lock the mutex and just push back to the vector.
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void MainWindow::sendMessage(const EmulatorMessage& message) {
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std::unique_lock lock(messageQueueMutex);
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messageQueue.push_back(message);
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}
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void MainWindow::setTheme(Theme theme) {
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currentTheme = theme;
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@ -225,4 +223,21 @@ void MainWindow::dumpRomFS() {
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QMessageBox::warning(this, tr("No RomFS found"), tr("No RomFS partition was found in the loaded app"));
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break;
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}
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}
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void MainWindow::dispatchMessage(const EmulatorMessage& message) {
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switch (message.type) {
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case MessageType::LoadROM:
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emu->loadROM(*message.path.p);
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// Clean up the allocated path
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delete message.path.p;
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break;
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case MessageType::Pause: emu->pause(); break;
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case MessageType::Resume: emu->resume(); break;
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case MessageType::TogglePause: emu->togglePause(); break;
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case MessageType::Reset: emu->reset(Emulator::ReloadOption::Reload); break;
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case MessageType::PressKey: emu->getServiceManager().getHID().pressKey(message.key.key); break;
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case MessageType::ReleaseKey: emu->getServiceManager().getHID().releaseKey(message.key.key); break;
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}
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}
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